Comments (2)
I might be wrong but unless the shader compiler optimizes this out
It might be worth checking the generated assembly with http://shader-playground.timjones.io/ to make sure 🙂
from fidelityfx-fsr.
@Calinou Thank you for the hint.
I might be wrong but unless the shader compiler optimizes this out,...
I've just tried for the sake of it and it did optimize this out.
The #ifdef block would have probably expressed this directly, saving time by just glancing at the source code though 🙂
from fidelityfx-fsr.
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from fidelityfx-fsr.