grammarsalad / ie_designs Goto Github PK
View Code? Open in Web Editor NEWJust a place where I can centralize all my design ideas for my various IE mods.
Just a place where I can centralize all my design ideas for my various IE mods.
Sphere | Level | Spell | Proposed Replacement |
---|---|---|---|
Death | 1 | Minor Drain | |
Death | 2 | Hold Undead | |
Death | 6 | Soul Eater | |
Death | 6 | Skeleton Warrior (SR) | |
Benediction | 4 | Emotion: Hope | |
Benediction | 5 | Emotion: Courage | |
Benediction | 5 | Banishment (SR) | |
Destruction | 2 | Battering Ram (SR) | |
Destruction | 6 | Disintegration | |
Destruction | 7 | Cacofiend (?) | |
Protection | 2 | Shield | |
Exploration | 1 | Exp. Retreat | Cheetah Sprint --> Sprint |
Exploration | 4 | Wizard Eye | |
Exploration | 5 | Dimensional Door | |
Exploration | 5 | Teleportation Field | Clear Path |
Exploration | 6 | Improved Haste | |
Exploration | 7 | Freedom | |
Knowledge | 1 | True Strike (SR) | Guidance |
Knowledge | 2 | Clairvoyance | |
Knowledge | 4 | Detect Illusion | Detect Illusion |
Knowledge | 5 | Oracle | Foresight |
Knowledge | 7 | Contingency |
BTW, the duration of Ironskins is the same as in BGEE i.e.12 hours.
In IWDEE Web has no effect on large creatures i.e. those whose circles are bigger than characters' ones.
Protection from Evil now grants immunity to charmbased spells or effects (e.g. Charm Person, Charm Person or Mammal, Domination, and so on). This spell, taking into account it's from the first spell level, becomes even better.
Shocking Grasp always hits, thus making this spell all more useful in IWDEE.
Blindness is now a level 2 spell. While blinded, the creatures are now immune to gaze attacks.
Protection from Petrification is now a level 2 spell as well.
Also, I would like to mention that the overall summoning limit in IWDEE is 6, not 5, creatures simultaneously.
Strength works differently: instead of always setting STR to 18 and adding a 18/ bonus to even non-warriors, it gives 1d8 points of STR to warriors, 1d6 points of STR to rogues and priests, 1d4 points of STR to wizards and can't give a 18/ bonus to non-warriors.
Haste now gives proper fatigue penalties after its effect (the fatigue penalties are overall implemented correctly now) thus making this spell much less frequent in using. The penalties hit hard.
There's no Wraithform in IWDEE. If there was,it would break the balance too seriously. An immunity to non-enchanted weapons would protect from 90% of enemies in IWDEE.
Emotion: Hopelessness is a different spell now. It lasts only 1 turn and this duration is set (in BGEE it lasts 2 rounds + 1 round/level). The enemies, effected by the spell, don't lie down, they just stand doing nothing.
Chromatic Orb cannot turn to stone or instantly kill a target in IWDEE: starting at the caster's 7th level and up it can only paralyze the victim for 13 rounds. Also, Chromatic Orb doesn't have the +6 save anymore and doesn't give an acid damage. Moreover, a successful save vs spell negates all its effects including its damage.
Abi Dalizims Horrid Wilting and Chain Lightning are no longer are party friendly.
Icestorm in BG(2)EE: 2d8 per round during 4 rounds. Total: 8d8 (8 - 64 damage; 36 average)
Icestorm in IWDEE: 3d10 (3-30; 16.5 average)
Wands are the most difficult consumable items to create, but they are arguably the most useful.
Level Requirements: Both priests and wizards must be at least 13th level to create wands. If Proficiencies is installed, however, then characters will instead need to have the requisite number of proficiency points in Implements in order to create wands.
Research: Before a character can craft a wand, he or she must discover what processes, materials, and special ingredients are required, and how these must be combined for success. This research requires a cost of 1000 gp per tier, but if the character uses a contact other plane spell to speed their research, the cost is only 500 gp per tier.
If the character has the wand in question to use as a sample, the research costs nothing (except for the possible cost of the wand itself). Note that the wand must have at least 1/2 of the charges left.
Occasionally, wand recipes can be found lying around in a wizards keep or on the person of a wealthy alchemist. In addition, certain specialists can be convinced to teach recipes to generous potential student.
Once a character has researched a wand's construction, they need not research it again; they can create that particular wand as often as they wish, as long as they can provide the right materials.
Processes and Materials: Wands typically require one exotic component, more if the wand has multiple functions.(See Special Ingredients at the end of this section.)
Characters can synthesize materials if they do not have them, but that triples the cost of construction.
Cost: Assuming that the character is able to obtain any special or unusual materials required for the potion, it will cost them a number of gold pieces as determined by the table below. They will also need to pay the experience requirement outlined below, as well.
Success or Failure: The base chance for a successful brewing is 60%, +1% per character level, plus the crafter's intelligence score, - 1 % for every 1,000 gp the wand costs (this includes the cost of synthesis, if applicable). Note that a failure will always produce something. See the Table: Miscrafted Wands for details.
Wand Name | Tier | Required Spell(s) | Components | Cost | XP | File |
---|---|---|---|---|---|---|
Animated Wand (N) | VI | ? | Short Sword +1; Masterwork Short Sword(x) | 15,000 | 2,500 | B_WAN06.itm |
Bonewand (N) | V | ? | ? | 12,000 | 2,000 | B_WAN07.itm |
Gremlin Wand (N) | II | Any summon lev 3+ | ? | 10,000 | 3,000 | B_WAN17.itm |
Mistletoe (N) | I | Shillelagh; | ? | 15,000 | 1,500 | B_WAN03.itm |
Rod of Shadowstep (E) | ? | ? | ? | ? | ? | OHDROD.itm |
Wand of Banishment (Ns) | VI | Banishment (s); | ? | 30,000 | 5,000 | B_WAN12.itm |
Wand of Command (N) | VII | Dominate; | ? | 50,000 | 5,000 | B_WAN04.itm |
Wand of Darkness (N) | VII | ? | ? | 30,000 | 5,000 | B_WAN18.itm |
Wand of Death (N) | VII | ? | ? | 100,000 | 20,000 | B_WAN16.itm |
Wand of Eyes (N) | IV | Wizard Eye, See Invisible; | ? | 20,000 | 3,000 | B_WAN09.itm |
Wand of Fear (E) | II | Horror; | ? | 15,000 | 3,000 | WAND02.itm |
Wand of Fireballs (N) | III | Fireball; | ? | 20,000 | 2,000 | B_WAN05.itm |
Wand of Fog (Ns) | I | Obscuring Mist(s) | ? | 8,000 | 1,750 | B_WAN11.itm |
Wand of Force (N) | ? | ? | ? | 30,000 | 3,000 | B_WAN08.itm |
Wand of Freshness (N) | I | ZoSA; Gust of Wind(s) | ? | 7,500 | ? | B_WAN10.itm |
Wand of Glitterdust (E) | ? | ? | ? | ? | ? | OHDWAND1.itm |
Wand of Healing (N) | VI | Heal | ? | ? | ? | B_WAN13.itm |
Wand of Illumination (N) | V | ? | 10,000 | 2,000 | ? | B_WAN19.itm |
Wand of Illusion (N) | II | A. Glammer(n), Phantasmal Force(n) | ? | 20,000 | 3,000 | ? |
Wand of Knock(N) | II | Knock; | ? | 15,000 | 2,500 | B_WAN02.itm |
Wand of Light (N) | VII | ? | ? | 30,000 | 5,000 | ? |
Wand of Magic Missiles (E) | I | Magic Missile; | ? | 5,000 | 4,000 | WAND03.itm |
Wand of Mirrors (N) | ? | ? | ? | 20,000 | 3,000 | ? |
Wand of Negation (N) | ? | Dispel Magic; Remove Magic | ? | 15,000 | 3,500 | ? |
Wand of Peace (N) | ? | Sanctuary, protection from evil 10'; | ? | ? | ? | ? |
Wand of Revealing (N) | ? | Find Traps; Detect Portals(n) | ? | 25,000 | 3,000 | ? |
Wand of Salt (N) | ? | ? | ? | 40,000 | 5,000 | ? |
Wand of Secrets (N) | ? | Find Traps; Detect Portals(n) | ? | 40,000 | 5,000 | ? |
Wand of Spiders (N) | IV | Spider Spawn(o), Web; Monster Summoning IV(or higher) (s), Web; Monster Summoning II(or higher) (o), Web; | ? | ? | ? | B_WAN14.itm |
Wand of Steam (N) | ? | Cloudkill; | ? | ? | ? | - |
Wand of the Sun (N) | ? | ? | ? | ? | ? | - |
Wand of the Squid (N) | ? | ? | ? | ? | ? | - |
Wand of Swarming (N) | ? | Summon Insects; Creeping Doom | ? | 25,000 | ? | B_WAN15.itm |
Wand of Teeth (N) | I | ? | ? | 15,000 | ? | B_WAN01.itm |
Wand of Whips (E) | ? | ? | ? | ? | ? | OHNWAND1.itm |
Wand Names:
(N) New Wand. Only installed if New Wands Component is installed
(R) Revised Wand. Only installed if Revised Wands Component is installed
(E) Exists in at least one EE game.
(i) Only if IR is installed
(s) Only if SR is installed
Tier:
Required Spells: x, y; z = [(x and y) or (z)]
(n) New Spell Component. This wand is not craftable unless this component is installed.
(I) Icewind Dale Spell
(r) Revised Spell Component
(s) Spell Revisions Spell
(o) original version: i.e. not a spell replace by some other mod (e.g. by SR or B_Spells)
Components: Optional additional components, either experience points, or some special part or item gained through adventuring or purchase.
(x) For mods that have this item
Cost: Standard Cost of item. Cost to create is 75% of this cost, unless Components are also installed, in which case its either negated (i.e. fully accounted for by the cost of the components) or is equal to 1/2 this cost.
Wand Name | Tier | Required Spell(s) | Components | Cost | File |
---|---|---|---|---|---|
(E) | ? | ; | ? | ? | ? |
Wand Names:
(N) New Wand. Only installed if New Wands Component is installed
(R) Revised Wand. Only installed if Revised Wands Component is installed
(E) Exists in at least one EE game.
(i) Only if IR is installed
(s) Only if SR is installed
Tier:
Required Spells: x, y; z = [(x and y) or (z)]
(n) New Spell Component
(I) Icewind Dale Spell
(r) Revised Spell Component
(s) Spell Revisions Spell
Components: Optional additional components, either experience points, or some special part or item gained through adventuring or purchase.
Cost: Standard Cost of item. Cost to create is 75% of this cost, unless Components are also installed, in which case its either negated (i.e. fully accounted for by the cost of the components) or is equal to 1/2 this cost.
Wand Name | Tier | Wand Type | Effect | File |
---|---|---|---|---|
Good Enough [Wand] | Any | Offensive Wands | Chance to Backfire on Wielder | Varies |
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