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cram is a computational room acoustics module to simulate and explore various acoustic properties of a modeled space

Home Page: https://cram.vercel.app/

License: MIT License

JavaScript 15.61% HTML 0.08% TypeScript 81.51% CSS 1.82% GLSL 0.98%
acoustics computational-acoustics cram fdtd image-source-model ray-tracing raytracer room-acoustics room-impulse-response simulation webapp

cram's Introduction

Site

This is the repo for my personal site

cram's People

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cram's Issues

Add examples

Should add an examples tab so that people know what the possibilities are.

Loudspeaker/Source Spherical Coordinate System

We should decide on a PHI/THETA convention to use for spherical loudspeaker coordinate systems. There's no particular standard that is currently used. See below for what the CLF format uses (hopefully it makes sense, it's tough to draw this):

Screen Shot 2021-01-26 at 9 50 17 AM

The positive X, Y, and Z axes come out of the front, right(when viewed from front), and top of the loudspeaker, respectively. The azimuthal angle phi is defined 0 degrees at the top of the loudspeaker (the +z axis), and rotates clockwise in the yz plane when viewed from the front of the loudspeaker. The polar angle theta is defined from 0 degrees on-axis to 180 degrees in the back of the loudspeaker. The polar angle half-circle always rotates so that it goes through the selected phi.

I'm open to using another convention, but as for the CLF parser, I will probably stick to this so we don't get lost in coordinate system conversions just yet.

Add units to the editor

Pretty much all of the calculations are based in meters, so it would be nice if the user can specify.

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