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unofficial_pokemon_sprite_library's Issues

Trainer sprites

I plan to add trainer sprites. There will be a branch dedicated to them initially.

Pixel Matrix for each sprite

A simple matrix for each sprite. As each sprite has 4 values for pixel color, the matrix will be labeled 0-3, with the method get_default_color_#() returning the default color value for each of these numbers.

Missingno. color error

There is an issue with Missingno, and it will need to be redone. The issue began when Pil was unable to read the file for conversion correctly, likely due to the alpha channel. After conversion with image magick to remove the alpha and replace it with white, the image would still not read correctly. It was then I used image magick to convert to .jpg, which allowed me to read the file. Unfortunately, due to the .jpg conversion or format, the color data is then incorrect for each pixel. This was overlooked due to Missingno. being a glitch, as a glitch, but then when the same occurred with the pokeball, a new solution was needed. For the pokeball I used Matlab to read the image, which I then entered manually. While this worked, it was slow. A new solution is needed for Missingno.. The current Missingno. is planned to be left in until I address this issue.

Height and Weight

I plan to add the height and weight data into the pokemon classes.

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