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License: Mozilla Public License 2.0
Common utilities for working with bethesda assets (dds, nif, bsa, hkx...)
License: Mozilla Public License 2.0
Restore listLandscapeTextures
and listHeadparts
from CAO
According to some people, it is possible to compress partially a BSA. This would remove the need for a different, uncompressed archive
This archive has nothing special compared to the standard one. I'm wondering if we could use it to store all types of file, not only textures
Most components use expected
for error handling: nif, tex...
But common
sometimes uses exceptions, in filesystem and strings
And bsa
is the worst of all, sometimes using both or just raw errors (beware of the dreaded std::vector<std::pair<Path, std::string>>
. Can you guess that represents an error?)
Not only this lib is experimental, it is now abandoned in favor of flux
. It has several bugs that will never be fixed, and likely undiscovered others
Currently, the CI checks for invalid formatting and autocommits fixes. This has several issues:
Instead, it would be better to reject PRs with invalid formatting, letting the author fix it. We could also add pre-commit hooks
If the files get bigger, the archive might get bigger than the original size. Worse, they can exceed the game limit, which would result in crash
We need to handle this case
It appears vcpkg caching does not work, wasting many CI minutes
For example, if a file is converted to dds from tga, its extension should change
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