physicsrpg's People
physicsrpg's Issues
Make spawn enemies
Create a structure that spawns enemies from time to time
The structure can be made to be destroy-able or not.
Needs to have a timer, a prefab of the creature to spawn, and an HP
Add info to UI topbar
Add information about Gold, Exp in the Topbar, also chance its graphics
Create Player UI
Create a player interface to select shots in a visual way
Create a Obstacle or Wall class
Make a class to hold information about walls and obstacles
They will hold HP, which will decide whether they vanish or not. Also, they can be set as a static body and only move when their HP is depleated
Fix collision of Spawner and receive damage
Makes spawner receive damage from shots and fix collision to only be active with shots, not enemy or player
Create background for maps
Make enemy death animation
Make a death animation for enemies work
Effects and Text
Implement Effects.cpp classes to make animation effects and text effects.
e.g: When you hit an enemy, the damage floats up for a while
e.g: When a shot explodes, an independent, self-sufficient animation shows up(purelly graphical)
Fix collision of enemies
Reduce collision area, make it closer to the ground
Make enemies die and cause damage
Make enemies causa damage and die when HP is lower than 0
Upgrade editor
Make editor load and save the correct classes and create flag and spawner
Make ropeJoint with 2 objects possible
Create a Shot class
Create a shot class to hold attack power, and clear shots after some time
Also, to make other variations of shots like sticky shots, exploding and fire shots.
Shots might have HP, which may be used to destroy the shot prematurely.
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