some anim8or projects and files; assets for a game built in Monogame
gwynwhyvaar / anim8or-projects Goto Github PK
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License: MIT License
anim8or projects and files
License: MIT License
when the fire button is pressed, it releases multiple projectiles
Adding fire button with a cool down feature
Create health/ damage system
Add a collection of images to the readme page
Enemies do not destroy immediately when healthpoint gets to Zero.
currently the jump feature, the user floats. I should fix this so that the jump feels natural.
Make player character move in right of rotation when forward button is clicked.
Enemy should attack player
Basically, make scenarios that have startup the game and the player play through 3 levels and an end level.
**- Requirements: **
Make the projectiles and AIM be in sync so the projectile follows the direction of the aim
Loading levels
Add a Win/ Game over screen and logic.
currently the particle effects are not showing properly and behave weirdly in the following scenarios
Add dash feature to the player movement instead of jump.
Add trailing particle effects for the following game objewcts
Add post-processing feature to game
When enemies get enmeshed or get destroyed out of the player's destroy() call, the game's objective breaks. Need to find a way to 'know' when an object is no longer existing .
Add in game music and various sound effects.
Camera AIM does not default back to previous view when right mouse button is released.
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