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anim8or-projects's Introduction

Anim8or Projects

some anim8or projects and files; assets for a game built in Monogame

GitHub GitHub

anim8or-projects's People

Contributors

gwynwhyvaar avatar

Watchers

 avatar James Cloos avatar

anim8or-projects's Issues

Fix player jump

currently the jump feature, the user floats. I should fix this so that the jump feels natural.

Make game scenario for Wizard ov War

Basically, make scenarios that have startup the game and the player play through 3 levels and an end level.
**- Requirements: **

  • Level one (20 enemies, Defeat ALL 20 enemies)
  • Level two (4 enemies Defeat ALL 4 enemies)
  • Level three (10) enemy; defeat ALL 10 enemies
  • Level three (Level 3-2, 1 enemy; defeat ALL enemies)
  • level four (pick up grimoire -The book of Knowlege)

Fix particle issue

currently the particle effects are not showing properly and behave weirdly in the following scenarios

  • no particle shows when projectile hits a gameobject e.g. enemy or player
  • no destroy particle shows when gameobject e.g. enemy or player is destroyed
    • particles are too tiny

create effects

  • create particle effects for explosions
  • add vfx effects/ sound

Add Dash

Add dash feature to the player movement instead of jump.

Enmeshed/ destroyed enemies break game

When enemies get enmeshed or get destroyed out of the player's destroy() call, the game's objective breaks. Need to find a way to 'know' when an object is no longer existing .

Fix Camera AIM

Camera AIM does not default back to previous view when right mouse button is released.

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