Comments (5)
Thank you for this investigation and workaround implementation.
Issue is still open, and I will try to check this out in free time
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I've tracked the issue down to
engine->renderer->draw(waterDrawList, WATER_TILES_COUNT);
call, which seems to be the source of the crash. It seems to be that passing a Mesh array and size of it to the renderer causes the issue. I'll instead try to iterate through the mesh array and render them one at a time. It does not solve the issue, which may lie in the renderer function itself.
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I noticed also that the crash occured when the water surface models were almost completely invisible, which could indicate that asking the renderer to draw an array of meshes that are not in camera view at the time is the reason behind the crashing.
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I unassigned myself as the issue seems to be deep within renderer's functionality, which I rather not mess around with, as I understand @h4570 will get around to it soon.
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Resolved in Tyra 2.0.0
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