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spade's Issues

PC Build crashes when run

After compiling a PC build on both Linux (Fedora 38) spade crashes immediately after creating the window with the following error:

bouta run some code
engine.js:afterInputs
Fatal glibc error: malloc.c:2593 (sysmalloc): assertion failed: (old_top == initial_top (av) && old_size == 0) || ((unsigned long) (old_size) >= MINSIZE && prev_inuse (old_top) && ((unsigned long) old_end & (pagesize - 1)) == 0)
Aborted (core dumped)

On MacOS, it also hangs after creating the window (@grymmy), but no logs after bouta run some code

make it easier to get spade firmware builds

Create a workflow for automatically building spade firmware.

Thoroughly tested firmware builds will be published to github releases for easy access.

We also need to update links in sprig UPLOAD.md to point to the latest github release of hackclub/spade.

bug: high game size and low battery voltages cause freeze

When I have non-full batteries and run a large game on my sprig via battery power, it consistently freezes. However, if I plug the sprig in via USB, it works flawlessly.

The game that is currently crashing my sprig is attached below:

let entries=[{name:"4_Colour_Drawing",by:"Unknown",code:'const L="u",t="b",e="d",i="l",r="w";setLegend([L,bitmap`\n.....000000.....\n.....000000.....\n.....000000.....\n.....000000.....\n.....000000.....\n.....000000.....\n22222......LLLLL\n22222......LLLLL\n22222......LLLLL\n22222......LLLLL\n22222......LLLLL\n.....111111.....\n.....111111.....\n.....111111.....\n.....111111.....\n.....111111.....`],[t,bitmap`\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000`],[e,bitmap`\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL`],[i,bitmap`\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111`],[r,bitmap`\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222\n2222222222222222`]),setSolids([]);let s=0;const p=[map`\n....................\n....................\n....................\n....................\n....................\n....................\n....................\n....................\n..........u.........\n....................\n....................\n....................\n....................\n....................\n....................\n....................\n....................\n....................`];setBackground(t),setMap(p[s]),setPushables({[L]:[]}),onInput("w",(()=>{getFirst(L).y-=1})),onInput("s",(()=>{getFirst(L).y+=1})),onInput("a",(()=>{getFirst(L).x-=1})),onInput("d",(()=>{getFirst(L).x+=1}));let a=getFirst(L).x,d=getFirst(L).y;onInput("i",(()=>{let e=getFirst(L).x,i=getFirst(L).y;clearTile(e,i),addSprite(e,i,t),addSprite(e,i,L)})),onInput("j",(()=>{let t=getFirst(L).x,e=getFirst(L).y;clearTile(t,e),addSprite(t,e,r),addSprite(t,e,L)})),onInput("k",(()=>{let t=getFirst(L).x,i=getFirst(L).y;clearTile(t,i),addSprite(t,i,e),addSprite(t,i,L)})),onInput("l",(()=>{let t=getFirst(L).x,e=getFirst(L).y;clearTile(t,e),addSprite(t,e,i),addSprite(t,e,L)}));'},{name:"Amazing_Mazes",by:"Unknown",code:'const c="p",C="c",t="e",e="b",p=tune`\n112.78195488721805: E4-112.78195488721805 + G4-112.78195488721805,\n112.78195488721805,\n112.78195488721805: C5-112.78195488721805 + E5-112.78195488721805,\n112.78195488721805: G4-112.78195488721805 + B4-112.78195488721805,\n112.78195488721805: C5-112.78195488721805 + E5-112.78195488721805,\n112.78195488721805: E5-112.78195488721805 + G5-112.78195488721805,\n112.78195488721805,\n112.78195488721805: C5-112.78195488721805 + E5-112.78195488721805,\n112.78195488721805,\n112.78195488721805: G4-112.78195488721805 + B4-112.78195488721805,\n112.78195488721805,\n112.78195488721805: E5-112.78195488721805 + G5-112.78195488721805,\n112.78195488721805: B4-112.78195488721805 + D5-112.78195488721805,\n112.78195488721805: E5-112.78195488721805 + G5-112.78195488721805,\n112.78195488721805: G5-112.78195488721805 + B5-112.78195488721805,\n112.78195488721805,\n112.78195488721805: E5-112.78195488721805 + G5-112.78195488721805,\n112.78195488721805,\n112.78195488721805: C4-112.78195488721805 + E4-112.78195488721805,\n112.78195488721805,\n112.78195488721805: A4-112.78195488721805 + C5-112.78195488721805,\n112.78195488721805: G4-112.78195488721805 + E4-112.78195488721805,\n112.78195488721805: A4-112.78195488721805 + C5-112.78195488721805,\n112.78195488721805: C5-112.78195488721805 + E5-112.78195488721805,\n112.78195488721805: B4-112.78195488721805 + D5-112.78195488721805 + G5-112.78195488721805 + B5-112.78195488721805,\n112.78195488721805: A4-112.78195488721805 + C5-112.78195488721805 + F5-112.78195488721805 + A5-112.78195488721805,\n112.78195488721805: G5-112.78195488721805 + E5-112.78195488721805 + B4-112.78195488721805 + G4-112.78195488721805 + B5-112.78195488721805,\n112.78195488721805: F5-112.78195488721805 + D5-112.78195488721805 + A4-112.78195488721805 + F4-112.78195488721805 + A5-112.78195488721805,\n112.78195488721805: E5-112.78195488721805 + C5-112.78195488721805 + G4-112.78195488721805 + E4-112.78195488721805 + G5-112.78195488721805,\n112.78195488721805: D5-112.78195488721805 + B4-112.78195488721805 + F4-112.78195488721805 + D4-112.78195488721805 + F5-112.78195488721805,\n112.78195488721805: C5-112.78195488721805 + A4-112.78195488721805 + E4-112.78195488721805 + C4-112.78195488721805 + E5-112.78195488721805,\n112.78195488721805: D5-112.78195488721805 + B4-112.78195488721805 + G4-112.78195488721805 + D4-112.78195488721805`,n=tune`\n37.5: B4-37.5,\n37.5: D5-37.5,\n37.5: G4-37.5,\n1087.5`;setLegend([c,bitmap`\n..000000000000..\n..000000000000..\n0066666666666600\n0066006666006600\n0066006666006600\n0066006666006600\n0066006666006600\n0066666666666600\n0066666666666600\n0066666666666600\n0060666666660600\n0060066666600600\n0066000000006600\n0066666666666600\n..000000000000..\n..000000000000..`],[C,bitmap`\n3333303333303333\n3333303333303333\n0000000000000000\n3303333303333303\n3303333303333303\n0000000000000000\n3333303333303333\n3333303333303333\n0000000000000000\n3303333303333303\n3303333303333303\n0000000000000000\n3333303333303333\n3333303333303333\n0000000000000000\n3303333333303333`],[t,bitmap`\nCC000222000222..\nCC000222000222..\nCC000222000222..\nCC222000222000..\nCC222000222000..\nCC222000222000..\nCC000222000222..\nCC000222000222..\nCC000222000222..\nCC..............\nCC..............\nCC..............\nCC..............\nCC..............\nCC..............\nCC..............`],[e,bitmap`\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111\n1111111111111111`]),setSolids([c,C]);let a=0;const s=[map`\ncpcccccccc\nc....c...c\nc.cccc.c.c\nc......c.c\nc.c.cccc.c\nc.c.ccc..c\nc.c...c.cc\nc.ccc.c..c\nc...c.cc.c\nccccccccec`,map`\ncccccccpccccccc\nc.....c.......c\nc.ccc.ccccccc.c\nc.c.c.c.....c.c\nc.c.c.c.ccc.c.c\nc.c.c.c.c.....c\nc.c.ccc.ccccccc\nc.c...........c\nc.ccc.ccccccc.c\nc.....c.....c.c\nc.ccccc.c.c.c.c\nc.c.....c.c.c.c\nc.ccc.ccccc.c.c\nc...c...c.....c\nccccccceccccccc`,map`\nccccccccccpccccccccc\nc...c....c.........c\nc.c.c.cc.ccccccccc.c\nc.c.c.c.....c....c.c\nc.c.c.c.c.c.c.cccc.c\nc.c.c.c.c.c.c......c\nc.c...c.c.c.c.cccccc\nc.ccccc.c.c...c....c\nc.....c.c.ccc.cccc.c\nc.ccc.c.c...c......c\nc.c...c.ccc.cccccc.c\nc.c.c.c...c......c.c\nc.c.ccccc.cc.c.c.c.c\nc.c.c...c..c.c.c.c.c\nc.c...c.cccccc.c.c.c\nc.ccc.c.c....c.c.c.c\nc.....c.cccc.c.c.c.c\nccccccc.cccc.c.c.c.c\nc..........c.c.c...c\ncccccccccceccccccccc`,map`\ncccccccccccccccccccc\nc........c.........c\nc.cccc.cccccc.cccc.c\nc.c....c......cccc.c\nc.c.cc.ccccccccccc.c\nc.c.c...c.ccc.cccc.c\nc.c.c.c.c.....cccc.c\nc.c.c.ccccccc.cccc.c\nc.c.c.........cccc.c\nc.c.ccccccccc.cccc.c\nc.c...c.......cccc.c\nc.ccccccccccc.cccc.c\nc.c.........c.cccc.c\nc.c.ccc.c.c.c.cccc.c\nc.c...c.c.c.c......c\ne.c.c.c.c.c.cccccc.c\nc.c.c.c.c.c........c\nc.c.ccc.c.cccccccc.c\nc.c.....c..........p\ncccccccccccccccccccc`,map`\ncccccccccccccccccccc\nc...c....c.........c\nc.c.c.cc.ccccccccc.c\nc.c.c.c.....c....c.c\nc.c.c.c.c.c.c.cccc.c\nc.c.c.c.c.c.c......p\nc.c...c.c.c.c.cccccc\nc.ccccc.c.c...c....c\nc.....c.c.ccc.cccc.c\nc.ccc.c.c...c......c\nc.c...c.ccc.cccccc.c\nc.c.c.c...c......c.c\nc.c.ccccc.cc.c.c.c.c\nc.c.c...c..c.c.c.c.c\nc.c...c.cc.ccc.c.c.c\nc.ccc.c.c....c.c.c.c\nc.....c.cccc.c.c.c.c\nccccccc.cccc.c.c.c.c\nc........c...c.c...c\ncccccccccceccccccccc`];setBackground(e),setMap(s[a]),setPushables({[c]:[]}),onInput("w",(()=>{getFirst(c).y+=-1,playTune(n)})),onInput("a",(()=>{getFirst(c).x+=-1,playTune(n)})),onInput("s",(()=>{getFirst(c).y+=1,playTune(n)})),onInput("d",(()=>{getFirst(c).x+=1,playTune(n)})),afterInput((()=>{const C=tilesWith(t).length;if(tilesWith(t,c).length===C){a+=1;const c=s[a];void 0!==c?setMap(c):(addText("you win!",{y:4,color:color`2`}),playTune(p,3))}}));'},{name:"Galactic Coconuts ",by:"kcoderhtml (@kieran on slack) ",code:'const L="p",t="s",e="C",C="d",o="b",l="l",n="t",r="r",a="L",i="R",c="c",d="h",f="B",u="m";setLegend([L,bitmap`\n................\n................\n................\n................\n................\n......3333......\n.....3L00L3.....\n......3003......\n......3003......\n.....333333.....\n.....333333.....\n.....333333.....\n.....333333.....\n.....333333.....\n.....333333.....\n.....303303.....`],[t,bitmap`\n........C.......\n...00CCC00C0....\n.CC0CCC0CCC0C...\n.CC0CC00CC0CC...\n.CC0CCCC000CC.C.\nC0C0CCC0CCCC00C.\nC0C0CCC0CCCC00C.\nC0C0CCC0CCC0C0C.\n0CC00CC0CCC0CC..\n0CCC0CC0CCC0CC..\n0C0C0CC0CCC0CC..\n.C0C0CC0CCCCCC..\n.00CC0C00CCCC...\n.00CC0CC0CCCC...\n...C00CC00CC....\n....CCCC.C......`],[C,bitmap`\n......3333......\n......3D43......\n......34D3......\n......3333......\n......3333......\n......3333......\n......3333......\n......3333......\n......3333......\n......3333......\n......3333......\n......3333......\n......3333......\n......3333......\n......3333......\n......3333......`],[o,bitmap`\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL`],[l,bitmap`\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL`],[n,bitmap`\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................`],[r,bitmap`\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL`],[i,bitmap`\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL\n.............LLL`],[a,bitmap`\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLLLLLLLLLLLLLLL\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............\nLLL.............`],[c,bitmap`\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................\n.99999999999999.\n9999999999999999\nD99999999999999D\nD99999999999999D\n9999999999999999\n.99999999999999.`],[d,bitmap`\n................\n................\n................\n................\n................\n................\n................\n................\n................\n................\n..333333333333..\n.33333333333333.\n3333333333333333\n3333333333333333\n.33333333333333.\n..333333333333..`],[e,bitmap`\n................\n....66666666....\n...6669696696...\n..966666666666..\n.66696696966696.\n.66666666669666.\n.69696966666966.\n.66696666696696.\n.66966966966666.\n.66966669666696.\n.66696966669666.\n.66696666696666.\n..666969696666..\n...6666696696...\n....69666666....\n................`],[f,bitmap`\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000`],[u,bitmap`\n................\n........33333333\n....3333.....33.\n...3.........3..\n...3......33333.\n..3......3.3....\n..3.....333.....\n.3......33...33.\n.3.....333...333\n.3.....33.....3.\n.33.....3.......\n..3....3.33..3..\n...33.3...333...\n.....333........\n.....3..33333333\n....3...........`]),setSolids([L]);const h=tune`\n348.83720930232556: G4~348.83720930232556,\n348.83720930232556: F4~348.83720930232556,\n348.83720930232556: E4~348.83720930232556,\n10116.27906976744`,g=tune`\n750: G5~750 + F5^750,\n750: E5~750 + D5^750,\n750: C5~750 + B4^750,\n750: C4/750,\n750: C4/750,\n750: C4/750,\n19500`,p=tune`\n319.1489361702128: C4/319.1489361702128 + E4~319.1489361702128 + A4~319.1489361702128,\n319.1489361702128: E4/319.1489361702128 + G4-319.1489361702128,\n319.1489361702128: F4~319.1489361702128 + A4~319.1489361702128 + D4~319.1489361702128,\n319.1489361702128: G4/319.1489361702128 + B4-319.1489361702128,\n319.1489361702128: F4~319.1489361702128,\n319.1489361702128: C4/319.1489361702128 + E4-319.1489361702128 + A4~319.1489361702128,\n319.1489361702128: E4/319.1489361702128 + G4-319.1489361702128,\n319.1489361702128: F4/319.1489361702128 + A4~319.1489361702128,\n319.1489361702128: G4/319.1489361702128 + B4-319.1489361702128 + D4~319.1489361702128,\n319.1489361702128: E4~319.1489361702128 + G4-319.1489361702128,\n319.1489361702128: C4/319.1489361702128 + E4-319.1489361702128 + F4~319.1489361702128,\n319.1489361702128: E4/319.1489361702128 + G4-319.1489361702128 + B4~319.1489361702128,\n319.1489361702128: D4/319.1489361702128 + F4-319.1489361702128 + G4~319.1489361702128,\n319.1489361702128,\n319.1489361702128: A4~319.1489361702128,\n319.1489361702128: E4/319.1489361702128 + G4-319.1489361702128 + C4~319.1489361702128,\n319.1489361702128: E4/319.1489361702128 + G4-319.1489361702128,\n319.1489361702128: D4/319.1489361702128 + F4-319.1489361702128,\n319.1489361702128: C4/319.1489361702128 + E4-319.1489361702128 + A4~319.1489361702128,\n319.1489361702128: D4/319.1489361702128 + F4-319.1489361702128,\n319.1489361702128: E4~319.1489361702128 + G4-319.1489361702128,\n319.1489361702128: F4/319.1489361702128 + A4~319.1489361702128,\n319.1489361702128: G4/319.1489361702128 + B4-319.1489361702128,\n2872.340425531915`,m=tune`\n140.18691588785046,\n140.18691588785046: C4~140.18691588785046,\n4205.607476635514`,b=tune`\n116.73151750972762: G5~116.73151750972762,\n116.73151750972762: A5~116.73151750972762,\n116.73151750972762: B5~116.73151750972762,\n3385.214007782101`;let s=!1,x=!1,v=!1,T=0,y=1e3,A=0,F=0;const G=4;let E=3,D=3,I=75,S=50,B=350;const M=.95;let W=1.5,j=0;const k=[map`\nLtttttttttttttR\nlbbbbbbbbbbbbbr\n...............\n...............\n...............\n...............\n...............\n...............\n...............\n...............\n...............\n...............`];function w(L){v||playTune(L)}function R(){if(F<1){w(m),F=4;let t=getFirst(L);addSprite(t.x,t.y,C);for(let L=0;L<4;L++)addSprite(4+L,0,c)}}function O(){let L=getAll(C);for(let t=0;t<L.length;t++)L[t].y-=1}function Y(){F>0&&(clearTile(F+3,0),addSprite(F+3,0,n),F-=1)}function q(){if(E==D)for(let L=0;L<E;L++)addSprite(11+L,0,d);else clearTile(11+E,0),addSprite(11+E,0,n)}function z(){let L=getAll(t),C=getAll(e);for(let t=0;t<L.length;t++)L[t].y+=1;for(let L=0;L<C.length;L++)C[L].y+=1}function H(){let L=getAll(t),C=getAll(e);for(let t=0;t<L.length;t++)L[t].y==height()-1&&L[t].remove();for(let L=0;L<C.length;L++)C[L].y==height()-1&&C[L].remove()}function J(){for(let L=0;L<1+Math.floor(Math.random()*A/60);L++){let L=Math.floor(Math.random()*width()),C=2;Math.random()>M?addSprite(L,C,e):addSprite(L,C,t)}}function K(){let L=getAll(C),o=tilesWith(t,C),l=tilesWith(e,C);for(let L=0;L<o.length;L++)for(let t=0;t<o[L].length;t++)o[L][t].remove(),T++;for(let L=0;L<l.length;L++)for(let t=0;t<l[L].length;t++)l[L][t].remove(),T=Math.floor(1.25*T),w(b);for(let t=0;t<L.length;t++)1==L[t].y&&L[t].remove()}function N(){if(0!=tilesWith(t,L).length)return!0}function P(){if(0!=tilesWith(e,L).length)return!0}function Q(){let C=getAll(t);for(let L=0;L<C.length;L++)C[L].remove();let o=getAll(e);for(let L=0;L<o.length;L++)o[L].remove();getFirst(L).remove()}function U(L){var t=setInterval((()=>{A++,Y(),O(),K(),z(),K(),H(),J(),N()?E<1?(w(g),clearInterval(t),s=!1,x=!0,Q(),addText("Game Over!",{x:5,y:6,color:color`3`})):(E-=1,w(h),T<100?T=0:T-=100,q()):(T>y?(clearInterval(t),clearText(),addText(""+T,{x:1,y:1,color:color`9`}),Q(),addText("You won!",{x:6,y:7,color:color`9`}),w(p),s=!1):(T++,clearText(),addText(""+T,{x:1,y:1,color:color`9`})),P()&&(T=Math.floor(T*W),w(b)),A%I==0&&(clearInterval(t),W*=.9,U(B-S*A/I)))}),L)}function V(){clearText(),E=3,T=0,A=0,x=!1,addText("Falling Coconuts",{x:2,y:1,color:color`9`}),addText("a kcoderhtml game",{x:1,y:3,color:color`4`}),addText("Avoid the falling\\ncoconuts and shoot\\nboth coconuts.\\nThe golden coconuts\\ngive a x1.5 bonus",{x:1,y:5,color:color`9`}),addText("(a,d) for movement\\nj to shoot",{x:1,y:11,color:color`4`}),addText("(a,d,j) lvl sel",{x:1,y:14,color:color`3`})}function X(){clearText(),s=!0,addSprite(7,10,L),q(),U(B)}setMap(k[j]),setBackground(f),onInput("w",(()=>{s||(x?V():(B=250,y=850,I=100,X()))})),onInput("s",(()=>{s||(x?V():(B=250,y=850,I=100,X()))})),onInput("a",(()=>{s?getFirst(L).x-=1:x?V():X()})),onInput("d",(()=>{s?getFirst(L).x+=1:x?V():(B=300,y=950,I=85,X())})),onInput("i",(()=>{s?R():x?V():(B=250,y=850,I=100,X())})),onInput("j",(()=>{s?R():x?V():(B=250,y=850,I=100,X())})),onInput("k",(()=>{s||(x?V():(B=250,y=850,I=100,X()))})),onInput("l",(()=>{s?v?(v=!1,clearTile(14,11)):(v=!0,addSprite(14,11,u)):x?V():X()})),V();'}];var selectionIndex=0,booted=!1;function init(){setLegend(["b","\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000\n0000000000000000"]),setMap("b"),onInput("w",(()=>{booted||moveSelection(-1)})),onInput("s",(()=>{booted||moveSelection(1)})),onInput("i",(()=>{booted||bootSelected()})),renderEntries(0)}function renderEntries(c){clearText(),addText("Sprig Boot",{x:5,y:1,color:"2"});let L=c-2,n=c+2;L<0&&(n+=c-L,n>4&&(n=4),L=0);for(let t=L;t<n;t++)if(entries[t]){let n=entries[t];addText(`${capString(n.name,18)}\nby: ${capString(n.by,14)}`,{x:1,y:3+3*(t-L),color:c==t?"3":"2"})}}function bootSelected(){clearText(),setMap("."),booted=!0;let entry=entries[selectionIndex];eval(entry.code)}function moveSelection(c){(selectionIndex+=c)<0&&(selectionIndex=entries.length-1),selectionIndex>=entries.length&&(selectionIndex=0),renderEntries(selectionIndex)}function capString(c,L){return c.length>L-2?c.substring(0,L-2)+"..":c}init();

Simplify spade firmware build process via containerization

There are too many eccentricities to the spade build instructions that make them difficult to complete successfully. We should set up a simple dockerfile that contains all prerequisites built-in for the build process such that they can be run easily on any platform. A simple script could be created to "run the build within docker".

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