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View Code? Open in Web Editor NEWAI for Battlecode 2017
AI for Battlecode 2017
To discover stuff.
Those are easy to avoid since all bullets fired at an enemy will pass through the same point. It might be better to add some randomness or some other heuristic to spread the bullets out a bit more.
Some units might have very predictable movement patterns and bullets should therefore be fired at where we think the enemy will be in the future.
Possibly this is just wasted effort however as the high ranking bots will likely have a similar type of bullet avoidance as our bot has, and thus the effort should go toward making it very hard to find any space that is not occupied by a bullet.
Currently units that are killed quickly or killed before they can run any code will still count as alive.
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