game_structure's Introduction
写了几个小游戏,从中提取出了一些可以重复使用的代码,这算不算游戏引擎的开端? GItem是游戏场景中所有物体的基类,子类可以重新实现GItem的refresh和draw函数来指明 子类的在新的一帧中的动作和外观 Scene是游戏场景类, 实现了按键的函数回调。 调用reigsterKey绑定一个按键和响应的回调函数 管理场景中的所有GItem 调用addItem向场景中添加一个GItem ParticleSystem是粒子系统 Animation是动画类
game_structure's People
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