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Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)

Home Page: https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm

License: MIT License

C# 100.00%
pathfinding pathfinding-algorithm pathfinding-library algorithm implementation algorithm-library dijkstra dijkstra-algorithm dijkstra-shortest-path dijsktra-shortest-path

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unity-dijkstras-pathfinding's Issues

Information Request

Hi,

I was looking at the Graph script and I was wondeing if you could explain these:

  • How did you make that "Shot Shorter Path" button.
  • How did you make the lines between the game objects when the "graph" game object is selected?

Many thanks in advance

Needs to be selected on inspector for it to work at runtime

HI,

I've followed the instructions on how to to execute on runtime but it returns nothing.
The gameobject where the graph class is attached needs to be selected once at inspector, then after that everything seems to be working.

Update: it needs the grapheditor's script to run. which is triggered when selected on inspector or on the scene.

Tested also on a standalone build still the issue happens.

Update: Forgot to consider that all my nodes are instantiated, fixed by adding a snippet collecting all child nodes at Graph class after nodes are instantiated.

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