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shooter's Introduction

Shooter on self-written 3D engine

About:

Source code of simple shooter on 3Dzavr game engine

Project demonstration

MIT License Community Discord Commits TODOs Issues Repo size

Installation:

1) [Download release](https://github.com/vectozavr/shooter/releases/tag/0.1.0), [unzip it](https://www.7-zip.org) and run shooter.exe file
  1. Write ip and port of server in connect.txt file.

  2. Write port of the server in server.txt file (only for computer where the server will be running).

  3. Enjoy gaming!

Click here if you want to run the server

Control:

Mouse, Space, A, S, W, D – player control.

SHIFT – slow motion (this ability is not infinite: its bar is next to hp)

E & Q or keys <- -> – change weapon

R – recharge

O – turn OpenGL on/off

Tab – turn debug mode on/off

Playing with a source code:

  1. Download and install OpenAL library for SFML sound support (in current version you can't setup this engine without OpenAL)

  2. Clone this repository

  3. Open project

    Using CLion with MinGW (32-bit) compiler: open CMakeList.txt as a project

    Using Visual Studio: open shooter.sln as a project

  4. Built project and run the game

Structure: Project demonstration

Online: Project demonstration

GamePlay: Project demonstration Project demonstration Project demonstration Project demonstration Project demonstration

shooter's People

Contributors

vectozavr avatar neirokan avatar oldilo avatar

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