Comments (4)
Ultimately I think it's easier to maintain only one (python) implementation, but it's up to you - including a cx-frozen parser might be a pain in the ass for you.
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Regarding PowerTaskList: You said you prefer it but I'm not sure why. Elaborate?
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I can't quite see the pain in the ass. HDT just downloads the exe and runs it with the log of the last game, then adds some metadata to the xml and uploads it.
HDT uses PowerTaskList because it logs things closer to the actual animations happening in-game (also there's no UNKNOWN HUMAN PLAYER
to deal with). I can just store the GameState logs for future replays, but all hdt replay files from the last few months contain only the raw PowerTaskList log.
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I put the frozen script here for now: https://github.com/Epix37/HSReplayFreezer
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Related Issues (20)
- AssertionError: assert self.players[entity] == id
- Importing output_log: object has not attribute 'game' HOT 5
- What does the "m" symbol mean HOT 1
- Missing return statements in DataHandler.cs? HOT 1
- Current node not updated when processing HideEntity regex (c#)? HOT 2
- c# testdata - Power_2.log.txt vs Power_2.log.xml HOT 3
- Difference between c# and python implementation of Options? HOT 7
- Generated Game entity has attribute "timestamp" instead of "ts"
- Missing "state.UpdateCurrentNode(typeof(Game), typeof(Action));" when handling ACTION_END tag HOT 1
- AttributeError: 'str' object has no attribute 'isoformat' HOT 3
- Player names missing when converting reconnected games HOT 6
- META_DATA line not parsed correctly HOT 4
- Look into carrying timezones from the default datetime
- Parse extra game attributes before serializing HOT 1
- Player.initial_deck is sometimes missing cards HOT 1
- [Feature Request] Make in-play secrets viewable HOT 2
- [Feature Request] Attack direction arrows HOT 2
- the Block element is not declared HOT 1
- Fix missing entity in TargetOption
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