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simtech's Issues

Raceweek redesigns

Raceweek is able to look much better than it currently does.

  • Combine the pages at raceweek to a parent component with tabs
  • Landing page should be expanded upon, there is a whole unused right bar (or can we use this for something else in the future?)
  • Eliminate the need to click "finish" at practice and qualifying / persist the scores per advancement instead of OnFinish

Add Testing with a few basic test cases

Testing is helpful, really!
As for the test cases, mostly a focus is required here to have a few varying examples in how to solve certain test targets/issues, like how to test components.

bUnit is a testing framework for Blazor, might be useful.

Development page redesign

Page is quite ugly and not necessarily easy to read.
Also have to share way too many images to show everyone's progress, add some nice designs and ideas before starting development!

The Great Simplification

This is a very important addition to add / work on at this point since without former knowledge the program is very hard to setup. Ease of use is the target goal here and is also basically how a larger audience can be reached.
Also half the people using these sims are absolute bellends who can't do simple mathematics.

As it is currently, it frequently asks from the user to insert own numbers and such. It would be a lot simpler for the user if they can instead make use of predefined values.

Templates
Something like templates can also be considered here, setup the settings according to this.

Balance around base numbers
What if we only ask the user to insert a number which they can consider is the absolute average and possibly give an additional number which represents the step to the next improvement.

This way you can make all the things surrounding it a lot more simple by just balancing it around these few numbers! Can be extrapolated to other values too.

Note to self
Make it more concrete on what you're going to simplify, what the correct preset values and numbers are, which areas are impacted by this and finally it is going to look like.

Simplification targets

  • Tyre wear, initial life bonus and distance strategy
  • Climates, incidents and their odds
  • Mistakes, their cost and rolls. Can we make it a single setting instead of 3?
  • Safety car
  • Pitstop
  • Grid bonus
  • Reliability
  • ATT and DEF
  • General performance values, like driver skill, team car (and aero/chassis/PT) and engine
  • Calculation distance
  • Traits
  • SimConfig

Strategy preferences

Add an option for users to set their preference for which tyre strategy to go with.

Multiclass leagues

As an user, I want to add multiple race classes to a season so that I can have multiple tiers of racing during a single race weekend.

Dynamic weather

Weather should not be 100% static, it can change over the course of a race. But it should also be predictable before the race begins.

Definitely include a change too where using the wrong tyre for the current weather results in a pace / reliability penalty.

Setup car during race weekend

Variable bonus value for a team (or specific per driver?)

Affected by practice results, whether they over/underperformed there.

Statistics per driver

Located at driver overview (and optionally also in statistics itself?)

Which stats do we want to see here?

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