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3d-pocket's Introduction

3D-Pocket

a 3D engine developed for Pocket PC and Symbian enabled devices at 2003. phones a while ago. some of the technology specifications:

  • VSD Algorithms: This is a grid based Portal engine with a Quad-Tree culling system. can render huge worlds without loosing frame rates.
  • Rendering is software based only (no GPU Hardware is needed at all).
  • Extremely portable and fast (uses fixed point math also - no FPU needed).
  • grid based engine = no need for Z-Buffer :-)
  • dynamic per vertex RGB lighting.
  • Linear fog.
  • full collision detection.
  • support for 3rd person camera.
  • support for .MD2 keyframe animation.
  • the engine runs on top of POCKET HAL, a library for accessing Symbian and mobile windows screen buffer.
  • Compiled on Visual studio for Pocket PC.
  • the engine can be ported as well to any platform.
  • no world editor was created. world data is coded in data structures within GL_Data.cpp. please consult the following files understanding the data structures:
    • GL_Types.h
    • GL_Struct.h
    • GL_Room_type.h
    • GL_Data.h

further notes:
the engine architecture and technology is very similar to the engine, that powered the first 3 Tomb Raider games. well worth the study for those who are into engine design and VSD algorithms.

Demo

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