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srengine's Introduction

SpaRcle Engine

image

Supported compilers

  • MSVC (Stable)
  • MinGW
  • Cygwin
  • Clang
  • GCC

Supported platforms

  • Windows 10
  • Ubuntu
  • Arch
  • Redhat
  • Android

Building

  1. Install Vulkan SDK/Runtime 1.3.211.0
  2. Install CMake >= 3.16
  3. Run command "git submodule update --init --recursive"
  4. Generate system build files with CMake
  5. Build and run Engine.exe with command line argument "-resources path-to-your-repository/Resources"

Used libraries

Exists systems

  • Types
    • Thread - обертка над стандартным классом, с некоторыми дополнениями
    • SafePtr - универсальный умный указатель, обеспечивает сохранность данных в многопоточной среде
    • Singleton
  • Math
    • Quaternion
    • Vector4
    • Vector3
    • Vector2
    • Matrix4x4
  • Graphics
    • Node editor
    • Mesh-cluster
    • GUI
    • Model loader
    • Texturing
      • Compressing BC1-BC7 (Only Vulkan)
    • Shaders
    • Materials
  • Physics (Не начато)
    • Rigidbody (Base component)
  • Scripting (Полностью сделано через EvoScript)
  • Audio (Не начато)
  • World
    • Scene
    • GameObject
      • Transform
      • Hierarchy-transformation (80%)
      • Components
    • Chunk-System - чанковая система, которая разбивает мир на чанки и регионы, позволяя удаляться на огромные расстояния от центра мира без каких либо артефактов, производя для этого "сдвиги"
  • Input system (Только стандартый ввод Windows)
  • Memory management
    • Dynamic resource reloading
    • ResourceManager
    • IResource - interface for control resource units
  • Debug and logging
  • Command Manager

Editor

  • Grid (Only OpenGL)
  • Manipulation tools
  • Inspector
  • Hierarchy
  • Asset explorer
  • World edit
  • Visual Evo Script

srengine's People

Contributors

drakeme avatar glebshikovec avatar monika0000 avatar

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