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unity-processingbatch-module's Introduction

批量处理

当进行一系列3维模型处理的时候,特别是较大型的3维场景,我们希望将处理后的一些操作信息记录下来,当模型更新的时候,可以较快速的实现预制体的更新。

例一:显示和隐藏

例二:设置层级

例三:设置行走区域烘培

例四:脚本绑定

例五:标签和碰撞体

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