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rpg's Introduction

一个在线RPG游戏的原型

这是一个技术实验项目

用到的技术主要是尝试使用ANSI C的结构体指针实现面向对象的建模,使用win32和opengl接口. 用以构建大型3d游戏引擎,包含图形组件和一系列对象技术,且未来将支持linux和xwindow平台,支持内建输入法多语言支持,用于实验性质的研究. 主要技术点在于自主研发的物理引擎和标准的面向对象建模. 用到的编译器套件主要是MS VS2019. 可以供学生,老师,业界人士参考,引擎的每个部分都可以独立出来,完全适用于工业级别的可视化和业务开展.

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