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nibble8

an image showing the output of a chip 8 rom, i.e. the letters C8

Yet another Rust crate for a Chip-8 interpreter, using sdl2.

Prerequisites

The Rust toolchain should be installed.

SDL2 development library >= 2.0.5 must also be installed. See here for installation instructions.

Usage

From source

git clone https://github.com/hgrsd/nibble8
cargo run --release <path_to_rom.ch8>

Install binary

cargo install nibble8
nibble8 <path_to_rom.ch8>

Running the test suite

cargo test

Literature

See the following articles on the Chip 8 instruction set.

Contributions

Very welcome! Feel free to open a PR or to open a new issue.

nibble8's People

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nibble8's Issues

Implement sound

Sound is currently unimplemented, although we do have a sound timer that can be set and decrements with ticks.

We should use SDL2 to play a sound as long as the sound timer's value > 0.

Improve keyboard input

The current means of registering keyboard input is to poll the SDL event pump for events, and registering a key if it is pressed. This also sets the "current key".

The keyboard state is cleared every n iterations.

This approach is very basic and does not lead to a very nice input experience. I'd like to have a more responsive means of registering key presses.

Improve timer decrements

We currently decrement the sound and delay timer once every abritary n ticks. We should try to get this to align with the actual CHIP-8 implementation - a decrement rate of 60hz.

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