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This project is inspired by the world-famous Wolfenstein 3D game. The objective of this project is to create a graphic engine (ray casting) using a minimal graphic library. Cub 3D provided insights into graphics programming, particularly in implementing ray casting techniques to create a 3D-like environment.

Makefile 2.52% C 70.43% Roff 16.23% Perl 0.24% Shell 0.64% Objective-C 9.95%

raycaster-cub3d's Introduction

Hello, I'm Heghine!☽

✧₊⁺   Currently studying at 42 International School and PicsArt Academy.



✧₊⁺   Passionate about solving problems that matter and always looking for new challenges.

✧₊⁺   I enjoy low-level programming and appreciate well-designed systems.

✧₊⁺   Excited to participate in interesting projects and continuously improve my skills.



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