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View Code? Open in Web Editor NEWmpv ports of some libretro shaders for use with native-resolution encodes of Tool Assisted Speedruns
License: Other
mpv ports of some libretro shaders for use with native-resolution encodes of Tool Assisted Speedruns
License: Other
First of all, thank you for sharing these shader ports! Being able to use libretro shaders in mpv natively is extremely convenient.
When using crt-guest-advanced-ntsc.glsl
, I'm encountering artifacting during playback. It's also important to note that I'm on Windows and --gpu-api=d3d11
doesn't seem to work without --vo=gpu-next
since it can't configure to a rgb8
format on vo_gpu
. I can still reproduce these artifacts on opengl
and vulkan
regardless of vo though. Changing LUT size in the shader params also doesn't seem to help (if anything, it makes the issue worse).
Sample I used: https://tasvideos.org/2894M
mpv ver: v0.37.0-147-g41259db9
mpv log file (if it's helpful): mpv.log
mpv --no-config --vo=gpu-next --gpu-api=vulkan --profile=fast --window-scale=3
mpv --no-config --vo=gpu-next --gpu-api=vulkan --profile=fast --glsl-shaders="C:\path\to\my\shaders\crt-guest-advanced-ntsc.glsl" --window-scale=3
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