Hi, I tried to save style transferred mesh using save_obj() function like following.
...
# draw object
model.renderer.background_color = (1, 1, 1)
loop = tqdm.tqdm(range(0, 360, 4))
for num, azimuth in enumerate(loop):
loop.set_description('Drawing')
model.renderer.eye = neural_renderer.get_points_from_angles(2.732, 30, azimuth)
images = model.renderer.render(*model.mesh.get_batch(1))
image = images.data.get()[0].transpose((1, 2, 0))
scipy.misc.toimage(image, cmin=0, cmax=1).save('%s/_tmp_%04d.png' % (directory_output, num))
make_gif(directory_output, args.filename_output)
# save model using save_obj() function
vertices = model.mesh.vertices.data
faces = model.mesh.faces
textures = model.mesh.textures.data
neural_renderer.save_obj("output.obj", vertices, faces, textures=textures)
But outputted texture is not same as renderred image.