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style_transfer_3d's Issues

Code compatibility without GPU

I am working on AWS Deep Learning instance without GPU.

Is this code compatible with only GPU? Why this part of code is important ? Can this function be replaced with CPU compatible VGG trained-model and feature extraction? Let me know the feasibility and challenges, I can raise a PR for the same.

Failure to use save_obj() function to save mesh model with textures

Hi, I tried to save style transferred mesh using save_obj() function like following.

...

# draw object
model.renderer.background_color = (1, 1, 1)
loop = tqdm.tqdm(range(0, 360, 4))
for num, azimuth in enumerate(loop):
    loop.set_description('Drawing')
    model.renderer.eye = neural_renderer.get_points_from_angles(2.732, 30, azimuth)
    images = model.renderer.render(*model.mesh.get_batch(1))
    image = images.data.get()[0].transpose((1, 2, 0))
    scipy.misc.toimage(image, cmin=0, cmax=1).save('%s/_tmp_%04d.png' % (directory_output, num))
make_gif(directory_output, args.filename_output)

# save model using save_obj() function
vertices = model.mesh.vertices.data
faces = model.mesh.faces
textures = model.mesh.textures.data
neural_renderer.save_obj("output.obj", vertices, faces, textures=textures)

But outputted texture is not same as renderred image.

  • Renderred image(gif)
    teapot_gris
  • Outputted mesh (I used Meshlab to view this.)
    test

My environment is

  • Ubuntu16.04
  • Python3.5
  • Chainer4.1.0
  • Cupy4.1.0
  • Cuda9.2,
  • Cudnn 7.3.1.20
  • nccl2 2.3.5-2

Do you have any idea to solve this?

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