Giter VIP home page Giter VIP logo

Comments (7)

XW-HKU avatar XW-HKU commented on July 17, 2024 1

Yes, the rviz will influence the runtime performance, as the discussion in #30. You can set the parameters dense_publish_enable to 0 to low down the number of points shown. Or if you don't have to see the point cloud during the works in Xavier, you can also set the scan_publish_enable to 0 to disable all the points publish.

And actually rviz is a monster eating the computing resources even there is nothing to show. So keep the rviz closed in the low-power platforms like ARM based computers.

from fast_lio.

Jaetriel avatar Jaetriel commented on July 17, 2024

@XW-HKU thank you, I will try those changes!

from fast_lio.

XW-HKU avatar XW-HKU commented on July 17, 2024

Would you mind update the runtime performance after you change the parameters? Thank you very much!

from fast_lio.

Jaetriel avatar Jaetriel commented on July 17, 2024

@XW-HKU so, disabling the publishing of the whole scan improves it, but since I want to see some of the scan at least, I tried dense_publish_enable set to 0 which seems to work pretty well and takes up a lot less RAM now and doesn't stress the CPU as much. The thing I found most weird was I had only 10 fps in rviz which I now saw you set from the rviz_cfg file, I guess you did it because the map is only pusblished with 10 hz? But I changed that to higher just to make it a bit smoother to look around the cloud in rviz

from fast_lio.

XW-HKU avatar XW-HKU commented on July 17, 2024

the rviz_config is just set casually. fastlio's pointcloud update frequency is totally decided by the input lidar data. Rviz itself will low down the render fps if the accumulated point is too large.

from fast_lio.

Jaetriel avatar Jaetriel commented on July 17, 2024

Thank you, I set the frame rate for the frame to 60 for rviz and without the dense point cloud published, visualization in rviz seems a lot better on my machine, and just to confirm from what I saw in the code the PCD map saved is always from the dense point cloud even if dense_publish_enable is set to false right?

from fast_lio.

XW-HKU avatar XW-HKU commented on July 17, 2024

Thank you, I set the frame rate for the frame to 60 for rviz and without the dense point cloud published, visualization in rviz seems a lot better on my machine, and just to confirm from what I saw in the code the PCD map saved is always from the dense point cloud even if dense_publish_enable is set to false right?

yes,i thought pcd may need all the point. You can change the code to what you want.

from fast_lio.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.