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[BUG] ADL_Adapter_CrossdisplayInfo_Set high CPU usage

Describe the bug
After playing a game for a while, app occupies 1 CPU core.

To Reproduce
Steps to reproduce the behavior:

  1. Set GPU fan mode to Curve
  2. Play a game (somewhat high 3D graphics usage, 30 ~ 60 minutes)
  3. See error

Expected behavior
Low CPU usage.

Screenshots
a

Desktop (please complete the following information):

  • OS : Windows 10 22H2
  • App version : 0.1.0

Additional context
This PC has only 1 discrete graphics card.
I thought the cause was switching profile many times (Device <=> Curve), but this was wrong.
App seems to work fine after killing the ADL thread in Process Explorer.
Why is it calling ADL in the first place?
I guess I need to play more games to investigate.

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