Comments (1)
Both of those files are truncated. You can tell by comparing them to normal replays, which will have a metadata
block near the end. Replays are mostly binary, but the metadata block has enough ASCII that you can recognize it by opening the file in a hex editor or even Vim. You can also use the strings
CLI tool: a normal replay will have stuff like metadata{U
near the end.
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Related Issues (20)
- Parsing replay files can panic in debug mode. HOT 2
- Add LICENSE file HOT 1
- Support parsing only final frame HOT 5
- Support v3.13.0 HOT 1
- Add support for stats HOT 3
- Specify Peppi's round-tripping guarantees/goals HOT 1
- Parse Gecko Code contents HOT 1
- offense_ratio, defense_ratio, and model_scale are parsed incorrectly! HOT 1
- Add benchmarks HOT 2
- Fails to parse replay when encountering a direction value of 0 HOT 2
- Warn user when trying to serialize replay of unsupported version HOT 1
- A single err!() macro call in hot path has 4-5% performance penalty HOT 1
- Skipping frames on streaming replay panics. HOT 2
- Items not handled correctly with option Rollback::First. HOT 1
- Action state frame index HOT 2
- Support Spectator protocol and/or Menu Frame
- Ground IDs HOT 2
- Allow games without an End event
- TrackingReader does a poor job reporting where a parse error occurred. HOT 1
- Version 1.0.0-alpha.7 not on crates.io HOT 1
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