This is the repository for a Windows application that allows to modify decrypted saves of commercial video games.
If you use Windows 7 SP1 or Windows 8.1, you just need .NET Framework 4.7.2 to make it work.
Game | Console | Region |
---|---|---|
Kingdom Hearts I | PS2/PS3/PS4 | All |
Kingdom Hearts Re: CoM | PS2/PS4 | All |
Kingdom Hearts II | PS2/PS3/PS4 | US/EU/FM |
Kingdom Hearts: Birth By Sleep | PSP/PS3/PS4 | FM |
Kingdom Hearts 0.2 | PS4 | All |
Kingdom Hearts III | PS4 | All |
Final Fantasy VII Remake | PS4 | All |
My GitHub is open to a sponsor program. If you feel that the editor helped you in some way or you would like to support it, you can consider to donate me.
You need first to get a decrypted save. There are two ways to achieve it:
-
Playstation 4 Save Mounter: If you have a PS4 with a HEN or Custom Firmware, you may want to use this free and fast tool
-
Save Wizard: If you do not have a custom firmware, you can obtain a copy of a decrypted save and re-encrypt it using the following paid software
Once you get your save, just open it using the KH3SaveEditor from File\Open, then save it with File\Save. If you want to transfer back the file on your Playstation 4, just follow the guide lines of the tool that you used for decryption
Decrypt your PS3 save game using the software BruteForce Savedata
and modify the save from the KH3SaveEditor. Once you completed your changes, you need to save and encrypt the save back. It would be ideal to implement an encrypt/decrypt feature in the editor and it will come at some point.
The editor works on the raw save data from PS2 save game files. As long as you can extract the save slot from the memory card or from your favourite emulator, you can edit it. A native support for reading the save without extracting it from its container will come at some point.
This software is open-source, and every contribution is more than welcome!
If you want to add missing names, improve it or add new offsets, just clone the repository, do your change, test if it does work and create a pull request: we will review your change (no needs to be scared here) and we will merge it to this repo! Do not be shy on contribute, even for the smallest thing :)
For every issue or feature request, please refer to the issue page on GitHub. Be as detailed as possible when creating an issue as it will help me to dig into the problem.
The project is structured into libraries and GUI. Libraries are written in .Net Core and they are cross-platform (eg. Linux and MacOS are supported). Although, the GUI is heavily depentant from Windows and you need Visual Studio 2019 or later.
When you clone this repository, remember to launch the script setup.bat
if you are on Windows or setup.sh
if you are on Linux, to set-up the minimum requirements to build the project.
The script pack.bat
uses WinRAR's self-extracting archive to create a single executable file ready to be distributed.
The code itself, the interface and the codes inside it are protected by GPL 3.0 license. In short, that means that for every change you made or code that you take from here, you need to make it open source somewhere, adding the original copyright statement and specify where the original code has been taken.
If you have more doubts about the GPL license, have a read to the following links:
The application will have full access to the file you will open by using "File\Open" in order to be able to modify your save game data and it will send the version of the save editor to provide customized messages at the home page to suggest which changes you will find in a new release.
It is important to state that it does not collect any information if not asked for the explicit authorization of it. The source code can be found on GitHub, so you can have an idea on which data the application have access to.