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cc-ts's Introduction

cc-ts

This project is a very cursed test of TypeScript to ComputerCraft transpilation with roblox-ts and luabundle.

How to use this template

In order for this template to even work, you have to update the roblox-ts compiler types:

$ pnpm upgrade @rbxts/compiler-types

If the above command doesn't work, try uninstalling it first:

$ pnpm remove @rbxts/compiler-types && pnpm i -D @rbxts/compiler-types

This template works by generating lua code with roblox-ts, then bundling the code into one output file with luabundle. After that, the require() calls are fixed from weird broken roblox code and replaced with happy code compatible with CC: Tweaked and the lua bundle is finally output as one file. Then I usually just drag and drop that file on a CC interface and it copies the code onto the in-game computer.

Compiling and bundling is handled with pnpm:

$ pnpm build && pnpm bundle

The code is output in the dist/cc-ts.bundle.lua file. This output can be changed by editing the variables bundleName and bundleDir in bundle.js.

This project is easily extendable and opens opportunities for easy interoperability between TypeScript and CC.

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