Giter VIP home page Giter VIP logo

gorlock's Introduction

Redis Distributed Lock By Golang

GitHub forks GitHub stars GitHub last commit GitHub issues License

中文说明

Why use distributed lock?

  1. Some program processes/services may compete for resources, they distributed deployed in different position at many machines, ensure free from side effects such dirty read/write, we should lock those resources before make logic action.
  2. Some crontab task may distribute deployed, we know they will run at the same time when time reach, ensure crontab task can execute one by one, we make a task lock!
  3. Other Parallel security.

Some cases: 1.avoid repeated order pay in E-commerce business, we lock the order. 2.multi copy of crontab statistical task run at night, we lock task.

We are support:

  1. Single Mode Redis: Stand-alone Redis.
  2. Sentinel Mode Redis: Pseudo Cluster Redis.

How to use

Simple:

go get -v github.com/hunterhug/gorlock

Support auto keepAlive:

// LockFactory is main interface
type LockFactory interface {
	SetRetryCount(c int64) LockFactory
	GetRetryCount() int64
	SetUnLockRetryCount(c int64) LockFactory
	GetUnLockRetryCount() int64
	SetKeepAlive(isKeepAlive bool) LockFactory
	IsKeepAlive() bool
	SetRetryMillSecondDelay(c int64) LockFactory
	GetRetryMillSecondDelay() int64
	SetUnLockRetryMillSecondDelay(c int64) LockFactory
	GetUnLockRetryMillSecondDelay() int64
	LockFactoryCore
}

// LockFactoryCore is core interface
type LockFactoryCore interface {
	// Lock ,lock resource default keepAlive depend on LockFactory
	Lock(ctx context.Context, resourceName string, lockMillSecond int) (lock *Lock, err error)
	// LockForceKeepAlive lock resource force keepAlive
	LockForceKeepAlive(ctx context.Context, resourceName string, lockMillSecond int) (lock *Lock, err error)
	// LockForceNotKeepAlive lock resource force not keepAlive
	LockForceNotKeepAlive(ctx context.Context, resourceName string, lockMillSecond int) (lock *Lock, err error)
	// UnLock ,unlock resource
	UnLock(ctx context.Context, lock *Lock) (isUnLock bool, err error)
	// Done asynchronous see lock whether is release
	Done(lock *Lock) chan error
}

If you keepAlive the lock, you must call defer UnLock() every time you make a Lock.

Example

package main

import (
	"context"
	"fmt"
	"github.com/hunterhug/gorlock"
	"time"
)

func main() {
	gorlock.SetDebug()

	// 1. config redis
	redisHost := "127.0.0.1:6379"
	redisDb := 0
	redisPass := "hunterhug" // may redis has password
	config := gorlock.NewRedisSingleModeConfig(redisHost, redisDb, redisPass)
	pool, err := gorlock.NewRedisPool(config)
	if err != nil {
		fmt.Println("redis init err:", err.Error())
		return
	}

	// 2. new a lock factory
	lockFactory := gorlock.New(pool)

	// set retry time and delay mill second
	lockFactory.SetRetryCount(3).SetRetryMillSecondDelay(200)

	// keep alive will auto extend the expire time of lock
	lockFactory.SetKeepAlive(true)

	// 3. lock a resource
	resourceName := "myLock"

	// 10s
	expireMillSecond := 10 * 1000
	lock, err := lockFactory.Lock(context.Background(), resourceName, expireMillSecond)
	if err != nil {
		fmt.Println("lock err:", err.Error())
		return
	}

	// lock empty point not lock
	if lock == nil {
		fmt.Println("lock err:", "can not lock")
		return
	}

	// add lock success
	fmt.Printf("add lock success:%#v\n", lock)

	// wait lock release
	//<-lockFactory.Done(lock)

	time.Sleep(3 * time.Second)

	// 4. unlock a resource
	isUnlock, err := lockFactory.UnLock(context.Background(), lock)
	if err != nil {
		fmt.Println("lock err:", err.Error())
		return
	}

	fmt.Printf("lock unlock: %v, %#v\n", isUnlock, lock)

	// unlock a resource again no effect side
	isUnlock, err = lockFactory.UnLock(context.Background(), lock)
	if err != nil {
		fmt.Println("lock err:", err.Error())
		return
	}

	fmt.Println("lock unlock:", isUnlock)
}

Result:

add lock success:&gorlock.Lock{CreateMillSecondTime:1627543007573, LiveMillSecondTime:10001, LastKeepAliveMillSecondTime:0, UnlockMillSecondTime:0, ResourceName:"myLock", RandomKey:"a6f438bd9b1f4d759e818dbc78e890f4", IsUnlock:false, isUnlockChan:(chan struct {})(0xc00007a1e0), IsClose:false, OpenKeepAlive:true, closeChan:(chan struct {})(0xc00007a240), keepAliveDealCloseChan:(chan bool)(0xc00007a2a0), mutex:sync.Mutex{state:0, sema:0x0}}
2021-07-29 15:16:48.083 github.com/hunterhug/gorlock:(*redisLockFactory).keepAlive [DEBUG]: start in 2021-07-29 15:16:48.079402 +0800 CST m=+0.518137615 keepAlive myLock with random key:a6f438bd9b1f4d759e818dbc78e890f4 doing
2021-07-29 15:16:48.586 github.com/hunterhug/gorlock:(*redisLockFactory).keepAlive [DEBUG]: start in 2021-07-29 15:16:48.583449 +0800 CST m=+1.022178426 keepAlive myLock with random key:a6f438bd9b1f4d759e818dbc78e890f4 doing
2021-07-29 15:16:49.090 github.com/hunterhug/gorlock:(*redisLockFactory).keepAlive [DEBUG]: start in 2021-07-29 15:16:49.087154 +0800 CST m=+1.525877218 keepAlive myLock with random key:a6f438bd9b1f4d759e818dbc78e890f4 doing
2021-07-29 15:16:49.594 github.com/hunterhug/gorlock:(*redisLockFactory).keepAlive [DEBUG]: start in 2021-07-29 15:16:49.590883 +0800 CST m=+2.029599435 keepAlive myLock with random key:a6f438bd9b1f4d759e818dbc78e890f4 doing
2021-07-29 15:16:50.097 github.com/hunterhug/gorlock:(*redisLockFactory).keepAlive [DEBUG]: start in 2021-07-29 15:16:50.094998 +0800 CST m=+2.533708261 keepAlive myLock with random key:a6f438bd9b1f4d759e818dbc78e890f4 doing
2021-07-29 15:16:50.575 github.com/hunterhug/gorlock:(*redisLockFactory).UnLock [DEBUG]: UnLock send signal to keepAlive ask game over
2021-07-29 15:16:50.575 github.com/hunterhug/gorlock:(*redisLockFactory).keepAlive [DEBUG]: start in 2021-07-29 15:16:50.575115 +0800 CST m=+3.013818937 keepAlive myLock with random key:a6f438bd9b1f4d759e818dbc78e890f4 close
2021-07-29 15:16:50.575 github.com/hunterhug/gorlock:(*redisLockFactory).UnLock [DEBUG]: UnLock receive signal to keepAlive response keepAliveHasBeenClose=false
lock unlock: true, &gorlock.Lock{CreateMillSecondTime:1627543007573, LiveMillSecondTime:10001, LastKeepAliveMillSecondTime:1627543010097, UnlockMillSecondTime:1627543010575, ResourceName:"myLock", RandomKey:"a6f438bd9b1f4d759e818dbc78e890f4", IsUnlock:true, isUnlockChan:(chan struct {})(0xc00007a1e0), IsClose:true, OpenKeepAlive:true, closeChan:(chan struct {})(0xc00007a240), keepAliveDealCloseChan:(chan bool)(0xc00007a2a0), mutex:sync.Mutex{state:0, sema:0x0}}
lock unlock: true

License

Copyright [2019-2021] [github.com/hunterhug]

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.