Giter VIP home page Giter VIP logo

witcher3-mp's People

Contributors

hyjarion avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

witcher3-mp's Issues

no idea how this works

i dont understand like.. anything haha. im not very tech savvy so idk what the port or ip thing is, like of course i know what an ip and stuff is but where do i get the port from? idk

Hello. Game crash 4.04

Can i ask question.
This mod will be updated to Witcher3 Wild Hunt3 4.0.4 version next-gen? Or developping of this mod abandoned on some days, or forever?

questions

is this actually in working order at the moment? havent heard anything about it and if so is there a read.me anywhere i tried finding one but dont see anything that talks about how to install or how it works

Sorry but comeback to https://github.com/Hyjarion/Witcher3-MP/issues/1

After replace files from downloaded archive, again crash. I do everything , what instruction sayed. Srry for comment about version 1.21 - it was missclick.
https://imgur.com/a/Im9Lcnf - Screen from game & server window

Crashlog:

Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x561187fb

Crashed Thread:

Thread ID: 16460

callstack:
() + 0x0 - (0)
() + 0x0 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

Debug Information
Commandline: "D:\The Witcher 3 Wild Hunt\bin\x64\witcher3.exe"

Thread ID: 13080

callstack:
Scaleform::Render::Matrix2x4::Prepend() + 0xc387a - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xef2f7 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x11d6 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x424dd - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x162f - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x18fc - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x23d838 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 4544

callstack:
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 8720

callstack:
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 2120

callstack:
CreateDispatcherQueueController() + 0x11f59 - (0)
CreateDispatcherQueueController() + 0x116e1 - (0)
CreateDispatcherQueueController() + 0x10964 - (0)
CreateDispatcherQueueController() + 0x140e4 - (0)
CreateDispatcherQueueController() + 0x10e48 - (0)
CoreUICreateEx() + 0x1a15 - (0)
CoreUICreateEx() + 0x89b - (0)
Ordinal2604() + 0x3a7a - (0)
DllGetActivationFactory() + 0x4109 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 1368

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb95437 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4a80 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x245ee7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24608e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 2080

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4a80 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x245ee7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24608e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14740

callstack:
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 16964

callstack:
DllUnregisterServer() + 0x45ad - (0)
DllUnregisterServer() + 0x48a6 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 15772

callstack:
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14788

callstack:
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14712

callstack:
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14692

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4a80 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x245ee7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24608e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14696

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4a80 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x245ee7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24608e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14688

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4a80 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x245ee7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24608e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 14704

callstack:
Scaleform::Render::Matrix2x4::Prepend() + 0x8b242 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xbd13b7 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xbcd929 - (0)
Scaleform::System::~System() + 0x3e18b1 - (0)
Scaleform::System::~System() + 0x410594 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4a80 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x245ee7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24608e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 18292

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4a80 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x245ee7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24608e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 17220

callstack:
() + 0x0 - (0)
() + 0x0 - (0)
() + 0x0 - (0)
() + 0x0 - (0)
configthreadlocale() + 0x92 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 12392

callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xbdbfc - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4a80 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x245ee7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24608e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 2872

callstack:
Scaleform::System::~System() + 0x7f12f7 - (0)
Scaleform::System::~System() + 0x7f13b0 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 4620

callstack:
Scaleform::System::~System() + 0x7f12f7 - (0)
Scaleform::System::~System() + 0x7f13b0 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 16276

callstack:
CreateDirect3D11SurfaceFromDXGISurface() + 0x13268 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xcdc8 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xbc9e3d - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x9a8ba - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xc1e2d0 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xc1b6c9 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xbc4bc5 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x27972 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x276d2 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xba4a80 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x245ee7 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x24608e - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 16308

callstack:
messageBusRemoveObserver() + 0x1a2c1 - (0)
messageBusRemoveObserver() + 0x3e076 - (0)
messageBusRemoveObserver() + 0x294170 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 9428

callstack:
messageBusRemoveObserver() + 0x3b0b6 - (0)
messageBusRemoveObserver() + 0x1a2e4 - (0)
messageBusRemoveObserver() + 0x3e076 - (0)
messageBusRemoveObserver() + 0x294170 - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 1692

callstack:
OpenAdapter12() + 0x6ee461 - (0)
OpenAdapter12() + 0x6ee65a - (0)
NVAPI_DirectMethods() + 0x12e63 - (0)
NVAPI_DirectMethods() + 0x1b60f - (0)
OpenAdapter12() + 0x65cbfe - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 13208

callstack:
NVAPI_Thunk() + 0x211e3f - (0)
OpenAdapter12() + 0x65cbfe - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 18232

callstack:
NVAPI_Thunk() + 0x211e3f - (0)
OpenAdapter12() + 0x65cbfe - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 17540

callstack:
NVAPI_Thunk() + 0x211e3f - (0)
OpenAdapter12() + 0x65cbfe - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 12460

callstack:
NVAPI_Thunk() + 0x211e3f - (0)
OpenAdapter12() + 0x65cbfe - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 13736

callstack:
NVAPI_Thunk() + 0x211e3f - (0)
OpenAdapter12() + 0x65cbfe - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 4880

callstack:
NVAPI_Thunk() + 0x211e3f - (0)
OpenAdapter12() + 0x65cbfe - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Thread ID: 9604

callstack:
NVAPI_Thunk() + 0x211e3f - (0)
OpenAdapter12() + 0x65cbfe - (0)
BaseThreadInitThunk() + 0x14 - (0)
RtlUserThreadStart() + 0x21 - (0)

================================================================

Game

Last opened world: kaer_morhen.w2w

================================================================

Game

Last opened world: kaer_morhen.w2w

================================================================

Crash after press NUM 5

I do everything , as saying in manual. But when I press num 5 in game , game gonna crash. Server window saying bout my connection actually. Some ideas?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.