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IBBoard avatar IBBoard commented on July 23, 2024

There is actually a second GFI. But because of the "player punched off the pitch" animation it's broken into a separate section in the logs.

|  +- Enter CStateMatchActionTT
|  |
|  | Release CStateMatchSelectTT
|  | GameLog(02): ORK #10 Granik Going for it  (2+) : 4 -> Success
|  | GameLog(02): ORK (10) Granik Block  Result:
[Defender Down] - [Pushed]
|  | Entering CStatePlayerTeamChooseOptionalSkills, Warpstone Heat is WAITING FOR player decision
|  | Entering CStatePlayerTeamChooseOptionalSkills, Orkington Red Skullz is WAITING FOR player decision
|  | GameLog(02): ORK #10 Granik chooses : Defender Down
|  | Entering CStatePlayerTeamChooseOptionalSkills, Orkington Red Skullz is NOT WAITING FOR player decision
|  | Entering CStatePlayerTeamChooseOptionalSkills, Warpstone Heat is NOT WAITING FOR player decision
|  | GameLog(11): WAR #01 Thekit uses Fend.
|  | GameLog(02): WAR #01 Thekit Injury  : 3 + 1 = 4 -> Stunned
|  | Init CStateMatchSelectTT
|  |
|  +- Exit CStateMatchActionTT
|
|
|  +- Enter CStateMatchSelectTT
|  |
|  | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)
|  | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2)
|  | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)
|  | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2)
|  | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)
|  | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHTV(1)MATCH(1)PLAYERTEAMHUMAN(2)
|  |
|  +- Exit CStateMatchSelectTT
|
|
|  +- Enter CStateMatchActionTT
|  |
|  | Release CStateMatchSelectTT
|  | GameLog(02): ORK #10 Granik Going for it  (2+) : 2 -> Success
|  | Init CStateMatchSelectTT
|  |
|  +- Exit CStateMatchActionTT

from bbreplay.

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