Comments (3)
This appears to be a setup issue.
Board shows:
- 1, 10 and 12 on the front row
- 6, 4, 5 and 7 in row 10
- 2 on the left in row 9
- 3 on the right of row 7
- 8 on the left of row 6
Replay shows:
- 1, 11 and 2 on the front row
- 7, 5, 6 and 8 in row 10
- 16 and 10 in the wings on row 9
- 4 on the right of row 7
- 9 on the left of row 6
So only one player is in the correct position (number 1) and one player is missing (right wing)
from bbreplay.
The mapping of index to player number must be wrong, because the target is player index 2, so as far as the validation is concerned then everything is correct.
from bbreplay.
A similar problem in Replay_2020-08-30_10-04-37.db
seems to be causing a validation failure when we expect block dice but have a Wild Animal in the logs (because the player with that index isn't the rat ogre, but the log clearly says the rat ogre blitzed). And again it seems to be tied to index issues that mean that players are out of position (because the non-rat ogre doesn't make any moves of more than one space).
from bbreplay.
Related Issues (20)
- Use more of the surrounding log information
- Handle off-pitch push skipping armour roll
- Avoid handling TurnOverEvent in ball bounce HOT 1
- Make sure reroll counts are tracked properly HOT 1
- Handle side-step
- Handle off-pitch push against Fend breaking blitz HOT 1
- Handle log actions separated by cinematics HOT 1
- Missing turn changes
- Handle pitch invasion
- Mishandled turns leads to turns moving to wrong half and "missing" player HOT 1
- Handle leap *without* it being from a tackle zone
- Handle Jump Up *without* it being in a tackle zone
- Handle catch from kick-off
- Handle mid-game disconnections
- Handle dropped ball during movement HOT 2
- Handle Leader rerolls for Loners
- Setup missing players
- Fix "double bounce" handling HOT 2
- Fix time limit exceeded handling outside movement/throws/etc
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from bbreplay.