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bowied.unturned.npcmaker's Introduction

C# developer from Russia


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Projects in development: some of them are private right now, may introduce more as they get closer to release

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bowied.unturned.npcmaker's Issues

[REQUEST] Simulation presets

Right now each time you start a simulation you have to manually enter everything from start every time. Adding user-created simulation presets seems like a reasonable idea to improve on this.

This is more like a request/question.

Subject: Inquiry Regarding Adaptation of Your Unturned.NPCMaker Concept for A HOI4 Modding Tool

Hi there,

I've been using your NPCMaker for a while now, and its functionality and UI are nice and good-looking. Recently, I've wanted to apply a similar concept or adapt certain elements from your NPCMaker for another game, Hearts of Iron IV (HOI4).

Before proceeding, I would like your permission to ensure that you're comfortable with the idea. I'm particularly interested in borrowing ideas related to:

1. UI Design
2. Tab Structure
3. File Management
4. Code

I've noticed that there are barely any up-to-date and effective and barely mod editors for HOI4, and your NPCMaker serves as a good example. If you're open to it, I would appreciate your insights or any guidance you can provide in this regard.

For reference, HOI4 is available on Steam, and you can find additional information on the HOI4 Wiki.

Thank you for considering my request, and I look forward to your thoughts on this matter.
Best regards,
Nanaimo2013
NansHOI4ModdingTool

[REQUEST] Search a string (quests/dialogues)

Navigating through NPCs is so hard when you have at least 100+ dialogues, let's say I know the string (text) that must be in dialogue or quest but in my case it's so hard to find it.

I propose adding an option in the Search menu (the same place where you can find the Flags etc) to find the string:

  • Find string in dialogue.
  • Find string in quest.

After it finds smth, you can click -> select -> and open the place where this string is located (the page in NPC Maker).

[REQUEST] Mass ID Changes

Allow for an easy remapping of NPC ids. Recently had to go through a project of 400+ ids and manually incremented their range up by 200 to avoid conflicts with a curated map.

[REQUEST] Be able to run multiple Instances and or Windows of the APP

As is very common to have 1 project with multiple NPC's you end up with too many dialogues,quests,vendors to sort trough, it would be better (at least for me) to have multiple windows or tabs for sorting trough NPC's in one project or/and trough multiple Projects.

These could be possible options:

  • Use it as 1 project per NPC and so have one window per NPC
  • Have 1 tab(like the ones on WebNavigators) per NPC in the project, like duplicating the layout of the APP in every tab but filtering to have only data related to one NPC per tab. Like how folders work maybe?, and so be able to move dialogues and so between tabs. Also saving the way the layout is configured.

If someone can make this feature it will be much appreciated.

[REQUEST] New Condition add in recent update

Date_Counter

Every in-game morning, the world’s “date counter” is incremented. In a fresh save it starts at zero. This condition takes the remainder of the date counter divided by Divisor and compares it with Value according to Logic.

For example, an in-game event can be configured to occur every 4th and 5th day by setting Divisor to 5, Value to 3, and Logic to Greater_Than_Or_Equal_To.

Condition_#_Type enum (Date_Counter)

Condition_#_Value int64: Number to compare the remainder with.

Condition_#_Divisor int64: Number to divide the world date counter by.

[BUG] Something isn't right

image
When i make a quest npc it says that i need a dialogue to the reply with the quest but when i test in game it doesn't even take me to the quest, it just takes me to the next dialogue taht it told me to add.

[REQUEST] I want this to be in app

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Describe the solution you'd like
A clear and concise description of what you want to happen.

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Additional context
Add any other context or screenshots about the feature request here.
:trollface:

[REQUEST] Batch adding to vendor

It would be nice if we could preview the clothes and items that are on the NPC. Also, it would be nice if we could import a workshop mod into a vendor so all the ids in the workshop mod would just be there. so we can save time and not have to manually put id's.

[REQUEST] French Translation

Présentation
Hey, we are a French Unturned Server, and we love your NPC Maker

Translation :
A lot of french people use your tool to make some NPC.
We would like to help you on this subject
We would be able to provide you with a French translation of your application. Explain to us how to do it, and we will do it

Contact :
If you wish to contact us again, please answer this issues.
Or send me a Discord message : Julien#6569
Or send a mail to [email protected]

Good luck for the future

[REQUEST] Maybe in futur

make an NPC MAKER mobile application with only the possibility of saving the editing keys which would allow creators who do not have a pc directly to continue their work anywhere / Make it so that we can add images on the rendering of the store

You are doing an awesome job, keep it up 🔰

[Feature Request] Currency tab currently has no button to copy GUID to clipboard.

So, currency assets can be created in the editor, but the issue is that I cannot grab the GUID of the asset unless I export it and find it in the files. This is time consuming and really annoying, so I think you should be able to press a button to copy the GUID of your currency assets so you can paste it in other fields in the editor.

[REQUEST] Notify if text won't fit the dialogue size

Sometimes when you write some text in dialogue it's hard to understand whether it will fit the Unturned dialogue size or not. I'd suggest making an information text which will show how many characters are left.

For example, this text will be below the dialogue: 30/300 (I don't know the max character length), once it goes to the end for example 10-20 characters are left you can make the text red, to let the user see that better

Important to note: ignore HTML tags, probably {}, and maybe something else

As an additional idea, you can make an auto-split button, for example, a lot of text in one dialogue that exceeds the maximum length and it will automatically split the text into different dialogue pages

[BUG] NPCMaker Locks Unturned Files

The problem is once you run NPCMaker you cannot normally remove any mods/files/maps etc from the Unturned directory.

I guess this problem is coming from the wrong reading/loading of the Icons/Files into NPCMaker, maybe it also make sense to cache all these files or smth like that

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