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Pokegenesys-Project

A pokemon-oriented conversion for use with the Genesys Roleplaying system by Fantasy Flight Games

This project falls under Fair Use. All Pokemon properties are owned by Nintendo/Gamefreak. All Genesys properties are owned by Fantasy Flight Games.

File Description:

Pokegenesys Monster Data contains the stat block for every official pokemon and official variant present so far.

Moves Module contains the building blocks necessary to create moves or attacks within the system. It is based upon the Signature Spell section of the Genesys handbook.

Catching Module contains the basic data for catching a pokemon with a ball. Several balls are listed Apricot balls have been added, but require clarification due to their Scrap Item requirements.

Crafting Module contains data required to obtain building materials(Scraps) and rules for using those materials to craft basic items. Scraps have attributes that can be used to craft specific items, but can also be used as a simple currency for most common items. Further expansion and clarification is needed.

Berries Module contains data for every official berry variant along with their effects. Some effects have been altered from their original versions to provide more versatility within the system.(ex. Status Condition healing berries only suppress the status condition for a period of time. The Master ball is not entirely infallable, but does ignore a pokemon's Catch Rate and Wounds)

(Optional) Emotion Engine Module contains a method to expand on the motivations section of the Genesys handbook. This section is a more robust method of determining a creature's actions based on stimuli. It is especially geared towards simulating the pokemon's side of a relationship between themselves and their trainer. It is entirely optional.

Pokemon Sheet PDF is the simplified character sheets used for Pokemon. These are meant to be printed off and cut to size. They may be updated at a later date depending upon feedback or system changes.

Current Roadmap:

1: Testing

2: Adding mainstay items such as Potion and Full Heal. [Complete]

3: Clarifying evolution rules and language. Need Evolution Stone items and rules to be added. May make an additional module similar to Pokemon Go's evolution mechanics.

4: Clarifying XP gain and spending rules.

5: Creating a Trainer talent that unlocks and expands the leadership skill for checks involving leading a pokemon. May be expandable to include gym-leader or professor talents. I originally toyed with the idea of having a trainer proffession, but I didn't want to limit player choice to a single proffesion in order to play in a pokemon campaign. With a few pokemon-themed talents instead, players can choose the standard proffesions while leaving the trainer archtype as an option.

6: Expanding the Catching module to include additional ball types. [Updated, Customizable Apricot Balls added]

7: Adding a crafting module to include Ball and Potion crafting. [Updated. Need to clarify Scrap Traits and their bonuses]

8: Determining cost conversions between standard Pokemon sources and those used by the standard Genesys loadout.

9: Putting everything together in a pdf or booklet that can be handed to players.

10: Creating a searchable database that allows for encounter building and NPC generation.

11: Creation of an Ability Module that adds the Pokemon Abilities from the main series. May look into converting heroic abilities.

12: Assigning biome data to the Monster database for use with encounter building.

13: Converting/creating a compatible pokemon-themed campaign for use with the system. I actually have one built for another system, but a new one may be needed for a more authentic adventure.

14: Creation of a Mystery Dungeon module. A set of rules for when the PCs are pokemon themselves.

15: Conversion of Minion/Rival/Adversary groups into the more-thematic classifications of Horde, Totem, Ancient, and Primal-class pokemon. (My old setting had an additional classification of Eldritch, but I'm not sure where that would fit atm.)

16: Clarification of rules for double, multi-, and tri-battles. Update the Emotion Engine to reflect a pokemon's attitude when ganged up on for battle/capture.

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