ideefixze / dterrain Goto Github PK
View Code? Open in Web Editor NEWDestructible terrain in Unity
License: MIT License
Destructible terrain in Unity
License: MIT License
Hello, is it possible to use DTerrain with tilemaps components?
I tried but I can't get it to work
Hey, nice plugin. It's working really great on paper. I'm a beginner game dev and I wanted to use it to speed up the process of making my game. However, I don't know how exactly can I implement it. I looked at the example scenes, copied GameObjects from there and pasted them onto my scene with some texture changes. The generated texture with set matching parameters is smaller with about 0,666667 scale. Position is also different from other GameObjects on scene. I'm just sad I'm too dumb to properly use this plugin.
Hi. I have an issue with PaintingMode.ADD_COLOR:
If i build over previously untouched area - i have weird texture (random purple artifacts), and if i paing over previously destroyed area of terrain i have black texture here as if i use issue with PaintingMode.REPLACE_COLOR and Color set to Color.black; Is this a bug or im doing something wrong?
Awesome library!
From what I understand, the DestructionMode.BUILD
option reconstructs the colliders. But I have not managed to make the visual come back, or "repaint" the texture.
Am I missing something? Thanks.
Could you add a function to paint / destroy with other graphics / textures?
Like an explosion sprite or like the girder in worms that allows you to place new terrain:
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