A free, collectible card game (CCG) with familiar mechanics from a popular, Blizzard card game.
cardstone-package's Introduction
cardstone-package's People
cardstone-package's Issues
Define game states in `Game`
Design card ability implentation
Should I use generic functions, like
def damage(self, target, value):
target.cur_health = target.cur_health - value
...OR... should each card get it's own function, like
def specific_monster_damage(self, target, value):
target.cur_health = target.cur_health - value
While trivial and redundant in the above examples, the second use case aids in readability (you know what function is behind each card) and improves orthogonality (you can debug, debuff, and change a card's function without affecting other cards).
Select cards and characters in `Game`
Color management class
Create a class that can:
- Initialize
curses.color_pairs
- Alias different presets with common names, e.g.
WHITE_TEXT
,GREY_BACK
, etc.
WARNING >> You will need to pass an instance of this class to any function call related to rendering.
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