igoforth / deathrattle Goto Github PK
View Code? Open in Web Editor NEWThis project forked from troopersmith1/death-rattle-continued
This project forked from troopersmith1/death-rattle-continued
I have been having an issue with a game crash that occurs during large scale combat (typically 80+ pawn raids), randomly during combat my game will instantly close to desktop. Its been an infuriating issue, I am concerned it is related to death rattle because this is the last thing thrown in the player.log
Exception ticking hediff (ClinicalDeathNoHeartbeat ticksSinceCreation=3554) for pawn Hovasiv. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at DeathRattle.HediffGiver_BrainDamage.OnIntervalPassed (Verse.Pawn pawn, Verse.Hediff cause) [0x00051] in <267d6168afa34b438dfc20bb0d83605d>:0
at (wrapper dynamic-method) Verse.Hediff.Verse.Hediff.Tick_Patch1(Verse.Hediff)
at (wrapper dynamic-method) Verse.Pawn_HealthTracker.Verse.Pawn_HealthTracker.HealthTick_Patch0(Verse.Pawn_HealthTracker)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I have attached my entire player.log if you'd like to check. I will keep checking my log file each time the crash occurs to see if it continues to happen right after a death rattle effect. If it is caused by death rattle, then it is a very rare crash since it takes so many pawns being on the map in combat at once for it to occur.
Player.log
The mods loaded were Life Support Continued [1.1+], Death Rattle, Harmony, and HugsLib.
Here is a video of the issue:
https://youtu.be/B3uhfwjPmx0
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