Comments (5)
When you are attacked having a hero in the castle if the hero has troops and the castle also in the same square when the enemy attacks you the castle troops are lost and only the hero's troops are left for combat, unless the castle troops you change them to another of the 4 remaining squares so that it is not the same square where the hero has the troops.
This is not a bug, works as intended. Please see the long discussion in #6740 regarding this.
from fheroes2.
But in the original game if the square matches but the rest are free you do not lose the troops, the game implements it in the next square, that is, in this case that I have exposed, the trolls should appear in combat in square 2 (which is free) and the goblins in square 1 during combat and do not lose the troll troops because it matches in square 1 with the goblins for the hero and the castle. The troops were only lost in the original game if all the squares were already occupied (for example if the hero has 5 squares with troops and in the castle there are DIFFERENT troops in other squares, then the castle troops were lost for combat and left the hero's, unless they were some of the same type and then grouped to the corresponding square of the hero.
from fheroes2.
But in the original game if the square matches but the rest are free you do not lose the troops
This is not the case in fheroes2, and that's by design. Please read the discussion provided at the link above. There are justifications for why it was done this way and not otherwise.
from fheroes2.
Ok, thanks for the clarification.
from fheroes2.
Ok, thanks for the clarification.
from fheroes2.
Related Issues (20)
- Combat screen, Ballista info window, the movement penalty for troops in the moat is not currently active
- Game crash during AI turn on failed assertion on _pathStart HOT 4
- Expand Virtual Keyboard to support more languages
- Crash on "next turn" (in AI::HeroesAction)
- Broken tiles (a hero can pass a way that has to be unreachable) HOT 1
- An event is not triggering if a player is boarding a ship HOT 3
- The map does not match that of the original game. HOT 2
- Town Population screen (with the well), "Recruit Creatures" window, display in brackets the remaining quantity of resources and gold
- Combat screen, the number displayed for lightning spells damage is incorrect when the opponent has the Lightning Helm artifact HOT 9
- Combat screen, Captured Artifact window, artifact is displayed only once when opposing hero has two copies of the same artifact HOT 3
- Magic Book, spell points bookmark right-click information window, add the maximum number of spell points
- New feature: add maps downloading script into release HOT 2
- Support more controller buttons on Switch HOT 1
- Ore (and possibly all other resources) are incorrectly shown on the map. HOT 1
- The Editor doesn't check objects while placing a castle
- [Interface] Color-Coded Interface (ala Heroes III) HOT 1
- Translate all cyrilic to latin alphabet HOT 1
- Add HD-mod to roadmap HOT 3
- Map editor, crash while creating a message with space and a new line
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from fheroes2.