indilo53 / gtautil Goto Github PK
View Code? Open in Web Editor NEWUtility to work with GTA V game files
Utility to work with GTA V game files
So after hours of thinking, I did something wrong I figured out that the way the names are sorted and then complied is wrong.
The program is ordering them like this: https://media.discordapp.net/attachments/571850097260888075/593145245059776512/unknown.png
Instead of this:
https://media.discordapp.net/attachments/571850097260888075/593145310575067140/unknown.png
Which is why the models to numbers are mismatched
NOTE: I know the program I am using in the pictures is not this but I am just using it to show you what it is doing. I know this due to checking the output of GTAutil vs. the program about renaming, the first picture is what GTAUTIL is doing rn.
BUG 1: Resource Deletes All Native Hats That Aren't In mp_m_freemode_01 DLC
Essentially what happens is after I start streaming all my addon-clothes, all of them work perfectly fine and reserved slots are working correctly too, however what happens is that 90% of all native in-game hats that should be there from complete beggining are missing (all hats that should be there after the reserved spaces end). Once I try to put them on, nothing happens, just like if you try to select reserved slot (no hat).
The reason why I know that addon streaming is causing it, is because if I try to go in the server without starting the resource for addon clothing, all the previously missing hats are there.
BUG 2: Mathing Wrong .ydd with .ytd
After some further testing and trying, I also found out that once I go above number 10 in .ydd files, and try to compile entire thing for FiveM, the gtautil software start putting wrong .ydd files wrong textures.
For Example:
In source folder I have:
0/0.ytd, 1.ytd, 2.ytd
0.ydd
. . .
9/0.ytd (Folder with files)
10/0.ytd, 1.ytd (Folder with files)
9.ydd
10.ydd
Once I compile this, it starts putting all the .ydd files from number 1 till the very last one with wrong .ytd textures. I haven't found any pattern yet on how it choses, however not one model has the correct texture (Example: 9.ydd is matched with textures from folder 3, 2.ydd is matched with folder 8, etc...).
UPDATE:
Second bug with matching wrong .ydd files occured because I was on the wrong version of gtautil. I was using 2.2.2.0, while the newest version with fix was 2.2.2.5.
However now I'm experiencing a new bug (Honestly, can't they just leave me alone already xD), where my ped's hair is literally sticking out of the hat.
INFO:
GTAUTIL Version: 2.2.2.5
Windows Version (not sure if it's relavante): Windows 10
D:\CMGFiveM\WiP17\Harrods>gtautil genpeddefs --input project --output build --reserve 200 --reserveprops 200 --fivem
Loading cache
Loading DLC list
Loading file tree
project\mp_m_freemode_01
Unhandled Exception: System.ArgumentException: Illegal characters in path.
at System.IO.LongPathHelper.Normalize(String path, UInt32 maxPathLength, Boolean checkInvalidCharacters, Boolean expandShortPaths)
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at GTAUtil.Program.GenPedDefs_CreateComponentFiles_FiveM(GenPedDefsOptions opts, String targetFileName, KeyValuePair2 entry, Int32 textureCount) at GTAUtil.Program.<>c__DisplayClass27_0.<HandleGenPedDefsOptions>b__0(GenPedDefsOptions opts, GenericOptions gOpts) at GTAUtil.CommandLine.Parse[T](String[] args, Action
2 callback)
at GTAUtil.Program.Main(String[] args)
Getting that error when importing over 27 ytd's, figured it out because 26 is fine then add one more and you get this error. Also tried different 27th ytd's and same issue.
In powershell I get an error:
gta : The term 'gta' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the s
pelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1
+ CategoryInfo : ObjectNotFound: (gta:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException
When I try to start GTAUtil.exe it automatically crashes... help cuz I just payed for Patreon and I don't want my money go for stupid s'''t
The Util gets everything streamed properly but add-on hats are clipping through hair styles.
I have tried setting reserve slots to various numbers (0, 1, and 100) and nothing seems to resolve the issue.
In fact, when I tried setting it to 100 it made all my hair styles disappear.
Has anyone resolved this or figured out a solution?
[Window Title]
Erreur FiveM_b2189_GTAProcess.exe+5BEFD9
[Main Instruction]
FiveM has encountered an error
[Content]
<> Pool Full, Size == 75500 (you need to raise <> PoolSize in common/data/gameconfig.xml)
Hi, I had some models of women's high-heeled shoes on my server as a replacement for other shoes, and now I'm using gtautil to turn them into an add-on, but when they are added to the game the foot stays on the floor, without inclination.
Someone said to me: change set the last number under hash_07AE529D to 1
But there are many hashes here, I tried to isolate by creating an export containing "feets" but I still couldn't identify the differences between them and other parts of clothes.
Any help about this?
Tks
Hey all, since I added some clothing with gtautil, all my hats/helmets from gta passed slot 16 disapered, I reserved 200 so in all slots after 200 I have the rest of the vanilla stuff but for helmets its empty. What could be the issue ?
So, hi.
I used this tool to auto generate resources for FiveM server from GTA V .rpf files like addon cars.
When I extracted addon car's "dlc.rpf" archive via this tool and make FiveM car resource from those files, car crashes client when spawned, giving this error.
In contrast that doesn't happened when I used OpenIV to extract car archive and make resource in this same way. So I decided to see what's different between these files. I picked first two files, one from OpenIV extraction and second from GTAUtil extraction and compare them in HxD, so I can see differences between them.
And this is what I saw at first pair of files ( car.yft ):
And second pair of files: ( car.ytd ):
In each of these pair fourth byte is corrupted. GTAUtil pass there 7, when desired is 37.
When I changed this single byte in each of files in stream folder, everything works as well and car is loading correctly.
I am using your fork of gta-toolkit.
Would it be possible to implement the function to delete files in archives?
At the moment it throws a NotImplementedException.
I’m having an issue for example I have 270 ydd for jbib, after I run the Cmd I put it in the game and my jbib only allows me to go to 87 then the regular gta clothes start popping up. I’ve changed the reserved props and components in the cmd to 300, I’ve also changed the json to match what I needed and it’s still not working. Any help?
I want to create ped definition files for mp freemode including ymt. I have done everything how it is described but my fivem resource is empty.
If i get it to work, will the default clothes be overritten by my custom clothes or are they addon clothes?
Following the guide at this url:
https://forum.fivem.net/t/how-to-streaming-addon-clothes-and-ped-props-for-mp-freemode-models/458854
After doing this there are issues with sizing, positioning, and ped positioning for some of the items in question. There is obviously some part of the original game files that are not being shifted up when the build process adds new slots or that guide has missed something, or maybe Fivem just cannot stream that portion of the data.
This is particularly noticeable on women's shoes, but I am sure affects more than just that.
we have set
"accs": {
"start": 56,
"end": 56
},
but he start always @ 22 how can we passe thet 56 the names im right with the right number its look like he ignor mp_f_freemode_01.override.json
I used GTAUltis and I might say is awesome but now I have a problem. It added 200 reserved slots for more clothes I belive. However it did shift many other clothes to display after the 200 empty slots so now I have some until 16 then its all blank and starts again at 200. If there was a way to remove this or at least make it right it would be awesome.
I reserved 50 drawables and the clothing works well in game but now all of my EUP outfits are messed up and don't look how they should be
Hi :)
How do I make it so that it appends the slots rather than prepends the DLC items?
Right now I want to add slots to the end of the selection rather than after a certain slot.
I've noticed there is an overrides JSON so would it be as simple as editing that and then renumbering the stream files?
i can add clothes sometimes then my stream file deleted inside the folder and none of my files transfer to fivem ready
I am trying to troubleshoot why most of the models in my clothing pack aren't showing up, and I am getting various errors that aren't explained in any of the docs. So far:
Not technically a limitation, but: the project folder needs to be in the same folder as GTAUtil for the example commands to work.
GTAV can only handle 127 items of clothing in a single #mt file, so you have to break up the ydd files into batches of that or less for things to work.
Also, each ydd can only have 26 or fewer ytd files associated with it. Any more, and you must copy the ydd to a new number to make room.
Are there more? I will edit as I troubleshoot.
I'm not 100% if this is a issue caused by gtautil but it only started happening since I've been using util, everything imports fine and correctly but for some reason the shirt accessories keep are making my shirts, sometimes shoes (depending on how for the little box that normally stay in the middle of your chest goes around my peds body) but mainly my shirts, if anyone knows a fix to this it would be much appreciated
Hi,
I have tried to unpack update.rpf file and just repack update.rpf for test. But my game crash when I use new update.rpf file.
I used these 3 steps
gtautil extractarchive --input update.rpf --output update
gtautil createarchive --input update --output updatenew --name update
gtautil fixarchive --input updatenew\update.rpf --recursive
It's create update.rpf file but game crash if I use that rpf
How can I do that please?
I get an error when I use gtautil to extract the update.rpf archive from the update folder.
Some files get extracted an then this exception is thrown.
Unhandled Exception: System.Exception: Error in RPF7 file entry.
bei RageLib.GTA5.Archives.RageArchiveBinaryFile7.Read(DataReader reader)
bei RageLib.GTA5.Archives.RageArchive7.ReadHeader(Byte[] aesKey, Byte[] ngKey)
bei RageLib.GTA5.ArchiveWrappers.RageArchiveWrapper7.Open(Stream stream, String fileName, Boolean leaveOpen)
bei GTAUtil.Program.<>c__DisplayClass6_0.<HandleExtractArchiveOptions>b__1(String fullFileName, IArchiveFile file, RageArchiveEncryption7 encryption)
bei RageLib.GTA5.Utilities.ArchiveUtilities.ForEachFile(String fullPathName, IArchiveDirectory directory, RageArchiveEncryption7 encryption, ProcessFileDelegate processDelegate, ErrorDelegate errorDelegate)
bei RageLib.GTA5.Utilities.ArchiveUtilities.ForEachFile(String fullPathName, IArchiveDirectory directory, RageArchiveEncryption7 encryption, ProcessFileDelegate processDelegate, ErrorDelegate errorDelegate)
bei RageLib.GTA5.Utilities.ArchiveUtilities.ForEachFile(String fullPathName, IArchiveDirectory directory, RageArchiveEncryption7 encryption, ProcessFileDelegate processDelegate, ErrorDelegate errorDelegate)
bei RageLib.GTA5.Utilities.ArchiveUtilities.ForEachFile(String fullPathName, IArchiveDirectory directory, RageArchiveEncryption7 encryption, ProcessFileDelegate processDelegate, ErrorDelegate errorDelegate)
bei RageLib.GTA5.Utilities.ArchiveUtilities.ForEachFile(String fullPathName, IArchiveDirectory directory, RageArchiveEncryption7 encryption, ProcessFileDelegate processDelegate, ErrorDelegate errorDelegate)
bei RageLib.GTA5.Utilities.ArchiveUtilities.ForEachFile(String fullPathName, IArchiveDirectory directory, RageArchiveEncryption7 encryption, ProcessFileDelegate processDelegate, ErrorDelegate errorDelegate)
bei RageLib.GTA5.Utilities.ArchiveUtilities.ForEachFile(String fullPathName, IArchiveDirectory directory, RageArchiveEncryption7 encryption, ProcessFileDelegate processDelegate, ErrorDelegate errorDelegate)
bei GTAUtil.Program.<>c.<HandleExtractArchiveOptions>b__6_0(ExtractArchiveOptions opts, GenericOptions gOpts)
bei GTAUtil.CommandLine.Parse[T](String[] args, Action`2 callback)
bei GTAUtil.Program.HandleExtractArchiveOptions(String[] args)
bei GTAUtil.Program.Main(String[] args)
The LOD on my first texture is fine but on the second it's significantly decrease, how do I prevent this?
When I try and open GTAUtil.exe it opens for a split second then closes
so i followed a video on streaming the custom content to my fivem server and everything to go fine untill i put in the gtautil genpeddefs --input ClothingFiles --output CustomClothing --reserve 200 --reserveprops 200 --fivem then it comes up with this in the cmd Unhandled Exception: System.IO.FileNotFoundException: Could not find file 'ClothingFiles\mp_f_freemode_01\components\hair\1\0.ytd'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at GTAUtil.Program.GenPedDefs_CreateComponentFiles_FiveM(GenPedDefsOptions opts, String targetFileName, KeyValuePair2 entry, Int32 textureCount) at GTAUtil.Program.<>c__DisplayClass27_0.<HandleGenPedDefsOptions>b__0(GenPedDefsOptions opts, GenericOptions gOpts) at GTAUtil.CommandLine.Parse[T](String[] args, Action
2 callback)
at GTAUtil.Program.Main(String[] args)
please help im so confused
Hello, I created a pack of clothes for FiveM using gtautil, but if someone puts on clothes with a number greater than 127, nobody except him can see the clothes correctly. Instead you can see various other models of GTA V clothes.
I tried to change reserved slots in this order: 200, 400, 1000, 0. But it didn't work either.
I'm invisible because of character editor script
As the title says,
It would be very useful if there was an option to reserver slots depending on varying components.
example
gtautil genpeddefs --input project --output build --reserve-jbib 10 --reserve-lowr 5 --fivem
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