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View Code? Open in Web Editor NEWA mod by Yovaneth's with EE and EET support
Home Page: http://www.shsforums.net/forum/550-fishing-for-trouble
A mod by Yovaneth's with EE and EET support
Home Page: http://www.shsforums.net/forum/550-fishing-for-trouble
- The innkeeper in the village of Port-whatsitsname - once restored - when asks about his daughter's piano, talks about Duke Eltan of Athkalta. Except Athkalta - and the rest of Amn, presently, are ruled by the Council of Six.
- Finding the door for the guy with the key to the lighthouse was tricky and I went by it many times
- The dialog with Demons when Edwin was in the party but was not in the lighthouse area stumped me, until I eventually checked the Deamon's .dlg file for clues.
- Initially I just ran by the traps(speed) of the dead and got the key. I also wanted to try the potions, but when one of my party NPCs used it, he still could not get by the traps. Does it need to be the main character?
- Caravan forces never went hostile no matter what dialog options. I could steal the lotus without hostile. The lotus would not burn unless caravan forces were dead. They died one by one without going hostile.
- After getting Gelterath to restore Porthpentyrch, Gelterath and the other two could not be found before a week (near boats) or after (in Blue Harpy). Porthpentyrch was corretly replaced with the restored village version. I suppose I could have used CluaCreateCreature or foiund the correct global to tweak, but forum information made me realize the quest was basically done....so I just left things there. I read that the only thing after that would be to find Elminister in the Den of Seven vales and he was not there, either.
(http://www.shsforums.net/topic/56638-mod-bugs/?p=585715)
- I killed the Tanarr'i. Yeah. Why? He's an evil demon that says he's trapped. When you kill demons, they return to their home plane. Apparently that is also the case for him. Resolving nicely the Tanarr'i questline. Except of course, the mod doesn't make him respawn, and doesn't expect you at all to kill him.
http://www.shsforums.net/topic/56638-mod-bugs/?p=606841
http://www.shsforums.net/topic/58178-missing-spell-in-script/
Not sure if just the ForceSpell should be deleted, or the whole block is irrelevant.
Also Gadil's dialogue tree seems entirely broken. Every state is entirely separate and all use the same trigger. I don't think this is how Gadil's dialogue looked last time I played this; he gave me some sort of quest to get the cup, and now I can't get it at all (though I have the cup and he still asks me if I want it).
From: http://www.shsforums.net/topic/61020-fishing-for-trouble-current-version/#entry610681
Racetext table for EE and ToBex don't have the same form
Issue reported by Connelly: https://www.gibberlings3.net/forums/topic/37752-mod-incompatibility-fishing-for-trouble-races-and-restrictions/
yschdg.cre has an invalid effect in BG2 / ToB (326). It is probably only available in the EE versions. (Solution: Remove via "Edit" in NI.)
Tt still seems to be the same in the latest version.
http://www.shsforums.net/topic/56638-mod-bugs/page-6#entry611607
@TotoR115 What should be the general approach to such problems? Remove effect for classic BG2? Is there a way to find out which particular thing is causing the crash?
The "old" BWFISHW.d should be deleted, since it is not replaced by the updated "bwfishw.d", potentially generating issue on Windows systems.
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