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tddz's Issues

TROLLFORD is broken (missed flags: droppable)

BiGWorldProject-TDDz-v1.2.5-0-g71ce503.zip

TDDz_TROLLFORD\ItemsContract.2da

KEYKIDDY - Prison Key * required for finish quest

ZGORGET - Zhentarim Battle Gorget * obtained as reward

  • all other found in boxes and can't be removed from inventory as result
    SINKER - Sinker
    SKIMFLAM - Crimson Ember
    KING - Winter King's Plate
    DETHSTFZ - Hemolust
    DUERGAXX - Rock Cleaver
    GIANTGRC - Giant's Grace
    POISONZZ - Poison Ivy

BG1 areas are missing when installing to EET with bp-bgt-worldmap

When running the game with a combo of TDD-1.14 + TDDz-1.3.1 (side note: to get it installed required "rsync -a ./TDDz/_CORE/ ./TDD/" first, as it was missing a scrx41.itm in the tdd/itm folder initially) or @RoxanneSHS fork tagged at TDDz-1.5, I notice the mod is causing all BG1 areas to disappear from the worldmap (BG2 areas and custom areas I can't reach show - but missing BG1 areas prevents me from leaving Candlekeep/Lion's way and getting anywhere in a full EET playthrough).

If I uninstall TDDz, and try with many other large mods (RoT, DSOTSC, NTSOTSC etc.) the map still performs as usual.

Could this be an issue with bp-bgt-worldmap thinking I'm on a pure BG2EE instead of EET? Or something TDDz incorrectly changes in my copy?

I'm on GNU/Linux if that matters.

ARPO10.bcs

IF
Global("tz_TDD_Complete","GLOBAL",1)
THEN RESPONSE #100
TriggerActivation("DOOR0153",TRUE)
END

This block should be deleted, it opens a door into a none existing area. That was the old transition in TDD to ToB which is no longer valid in TDDz.

Request: Restore Cut Content to the EE Version

Greetings, all!

I haven't played TDDz yet, but the documentation said a bunch of content from the originals (kits, spells, NPCs, items) was cut from TDDz! If this is no longer true, ensure the documentation says so. If it's still true, I request that the cut content be restored for EE & EET for modern users.

Thankee!

DD0300CT.baf

The fix for this script proposed by micbaldur for the TDD in BG-fixpack should also be used by TDDz.

BG2 ToB incompatibility

Hi,

I tried to install TDDz with classic ToB, as per mod description and scripts, it supports classic ToB. However I found that map previews and container locations have incorrect sizes/placement. I included example print screens here: http://www.shsforums.net/topic/58521-mod-the-darkest-day-z/?p=609514

What should be done to add condition for classic ToB game to revert EE-specific area changes?

I'd prefer to play TDDz as it also fixes bugs and has improvements.

Thanks

Possible issue with cutscene

Hi,

there seems to be a possible issue with a cutscene in the Trollford caves in area DD9004. Usually the cutscene starts immediately after you enter the area and the troll is killing the adventure boy.

However, I had the autopause trigger "Enemy sighted" enabled, so the game pauses when entering the area, before the cutscene starts. When I then click to attack the troll, the group starts walking to the troll and attacks it almost the same time when the cutscene also starts. The result is, the troll get's attacked and doesn't attack the boy, so the cutscene never end. Space (pause) or Esc key didn't work, but the troll also doesn't die. The game runs in an infinite loop where my group attacks the undying troll and needs to be killed via a taskmanager or similar tool.

The behaviour is reproducible.
I'm running a mostly basic SandrahNPC big mod EET installation on linux (only the needed mods are installed, with very few additional mods). Weidu.log can be provided if you need it.

You can watch a recording of what's going on at
https://drive.google.com/file/d/1A3Ow3gAe2OXF25VnQr1Fx9I3NF7A2sVq/view?usp=sharing

Maybe there's a possibility, so this can not happen, by starting the troll with a neutral state and trigger to an enemy state only once the cutscene is finished, i.e. the boy has been killed, or some other means?

Install order

What is exact install order to make it work?
Is it:

  1. Worldmap 10.2
  2. Extended Animation
  3. Copy only TDD folder from TDD 1.14 to Bg2 folder with .exe file
  4. Copy TDDz folder and setup and start Setup-TDDz ?

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