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View Code? Open in Web Editor NEWCCSprite subclass that implements flood fill algorithm
CCSprite subclass that implements flood fill algorithm
I have a png image which consists of couple of figures like circle, square and rectangle. When I click inside the figure it does not fill it. Instead it fills the background of the screen.
If I have a figure lets say square or rectangle and I use the FloodFill to paint it blue. After that I select the red paint and try to paint it red but it either does not paint at all or only paint small portions of the figure.
It throws the exception saying CCTexture2DMutable initWithImage unrecognized selector sent to the instance
how can i fix retina display coloring problem in cocos2d?
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