Comments (5)
Yes. The simulations were actually performed using SPlisHSPlasH. The json parameters are generated by generic parameters, so you have access to all relevant parameters. However, a complete list of the parameters is still missing. But we plan to write some documentation about the parameters soon.
You can take a look at the scene CoilingModel_Weiler2018.json which uses the same parameters.
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How to make the emitter move? As it:
https://youtu.be/D_nEhix1G-w?t=61
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This was hard-coded. There is no scene parameter for that yet.
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Are you planning to add access to all simulation parameters via json in the future (including transformation collider and emitters)? And the ability to animate any parameters of the simulation (viscosity, density, etc.).
I wanted to write an export from blender to json so that I could use a bunch of blender and SplishSplash. And I need the ability to animate everything.
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All simulation parameters are accessible via json. The simulation methods use our GenericParameters. Each time a parameter is added it is automatically also added to the json scene importer.
The animation of parameters would be a nice feature but requires some work.
I just started to write a bit documentation about the scene files and a list of the parameters. It will be soon online.
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Related Issues (20)
- [build fail]YOU_MIXED_DIFFERENT_NUMERIC_TYPES__YOU_NEED_TO_USE_THE_CAST_METHOD_OF_MATRIXBASE_TO_CAST_NUMERIC_TYPES_EXPLICITLY
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