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Embed Lua engine

  • Embed Selene

    class ScriptManager
    {
    private:
    static ScriptManager Instance;
    map<string,Script> scripts;
    loadScripts(string path, bool checkIsSigned);
    ScriptManager();
    public:
    Initialize();
    ReloadScripts();
    };

  • Support multiple types of scripts

    • Official scripts ( PGP signed )
      • Access to all engine APIs
    • User scripts ( unsigned )
      • Restricted access to API

Make the Logger thread-safe

Run the Logger in its own low-priority thread.

  • Check periodically if the queue has any messages
  • If so, run the writeLog method

Logging

  • Use a Logger class to manage all log messages
    • Log to console

Map savefile format

  • Decide on a savefile format for Maps
    • One or multiple Objects per Tile?
    • Include Object dictionary?
  • Document in wiki

Config management

  • engine can load config from a file or a string
  • engine can modify any config value
  • engine can save the config to a file

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