Comments (8)
Fixed now.
from materialui.
There is still an issue (if I may :D).
If the selectionBox is child of a gameobject, and that you move this gameObject at runtime. Everything is broken.
So for example a selectionBox is child of a panel. You press play, move the panel (when in play mode), then click on the selectionBox, you'll see everything is broken ;)
from materialui.
Oh dear. I'll get right on that.
from materialui.
Okay. It seemed to be that it cached the base position on start, so if it was moved it was still using the old position. I changed it so it updates that position every time you expand it. So as long as it's not moving while it's expanding/contracting, it'll work just fine. Do you think it should be changed so that it can be moved while being interacted with?
from materialui.
Alrighty. Fixed now.
from materialui.
Hehe :)
I don't know, I think that it's enough (at least for me, for now :D) but we never know how people will use the app... so maybe some will expand it while moving, I don't know :p
from materialui.
I decided to play it safe and fix it anyway. You can now move it whenever :)
from materialui.
You're great :)
from materialui.
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