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school21-philosophers's Introduction

OVERVIEW

  • One or more philosophers sit at a round table. There is a large bowl of spaghetti in the middle of the table.
  • The philosophers alternatively eat, think, or sleep. While they are eating, they are not thinking nor sleeping; while thinking, they are not eating nor sleeping; and, of course, while sleeping, they are not eating nor thinking.
  • There are also forks on the table. There are as many forks as philosophers.
  • Because serving and eating spaghetti with only one fork is very inconvenient, a philosopher takes their right and their left forks to eat, one in each hand.
  • When a philosopher has finished eating, they put their forks back on the table and start sleeping. Once awake, they start thinking again. The simulation stops when a philosopher dies of starvation.
  • Every philosopher needs to eat and should never starve.
  • Philosophers don’t speak with each other.
  • Philosophers don’t know if another philosopher is about to die.
  • No need to say that philosophers should avoid dying!

GLOBAL RULES

  • Global variables are forbidden!
  • Programs take the following arguments:
    • number_of_philosophers: The number of philosophers and also the number of forks.
    • time_to_die (in milliseconds): If a philosopher didn’t start eating time_to_die milliseconds since the beginning of their last meal or the beginning of the simulation, they die.
    • time_to_eat (in milliseconds): The time it takes for a philosopher to eat. During that time, they will need to hold two forks.
    • time_to_sleep (in milliseconds): The time a philosopher will spend sleeping.
    • number_of_times_each_philosopher_must_eat (optional argument): If all philosophers have eaten at least number_of_times_each_philosopher_must_eat times, the simulation stops. If not specified, the simulation stops when a philosopher dies.
  • Each philosopher has a number ranging from 1 to number_of_philosophers.
  • Philosopher number 1 sits next to philosopher number number_of_philosophers.
    Any other philosopher number N sits between philosopher number N - 1 and philosopher number N + 1.

About the logs:

  • Any state change of a philosopher must be formatted as follows:
    • timestamp_in_ms X has taken a fork
    • timestamp_in_ms X is eating
    • timestamp_in_ms X is sleeping
    • timestamp_in_ms X is thinking
    • timestamp_in_ms X died

timestamp_in_ms replaced with the current timestamp in milliseconds and X with the philosopher number.

  • A displayed state message not mixed up with another message.
  • A message announcing a philosopher died displayed no more than 10 ms after the actual death of the philosopher.

MANDATORY PART

  • Each philosopher should be a thread.
  • There is one fork between each pair of philosophers. Therefore, if there are several philosophers, each philosopher has a fork on their left side and a fork on their right side. If there is only one philosopher, there should be only one fork on the table.
  • To prevent philosophers from duplicating forks, you should protect the forks state with a mutex for each of them.

BONUS PART

  • All the forks are put in the middle of the table.
  • They have no states in memory but the number of available forks is represented by a semaphore.
  • Each philosopher should be a process. But the main process should not be a philosopher.

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