slua_unreal_demo's People
Forkers
jiewakll comfanter hengle adong629 aingelu asdlei99 liushunhang whoissunshijia solidyang frostwh jeveruberry snadax raptoravis lshain 404121179 ly-ue4-backend hollowknight123 imzoer qw2552479 jadegeek haowang1013 wumohai mengtest lsjsoft hehhehee4slua_unreal_demo's Issues
无法获取函数中的默认值
比如AHUD里面有函数:
void DrawTextureSimple(UTexture* Texture, float ScreenX, float ScreenY, float Scale=1.f, bool bScalePosition=false);
Lua函数中,
self:DrawTextureSimple(self["CrossTexture"], halfX, halfY)
这样写会执行失败;
必须把原本可以缺省的变量补全才可以运行。
加载地图失败! ../../../../slua_unreal_demo/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap是一张虚幻引擎4地图[File:v517],来自一个比这个[Cur:v514]更新的引擎版本。
使用的是github上ue4的4.18分支,用vs2015编译,第一次打开就出现这种情况。
加载地图失败!
../../../../slua_unreal_demo/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap是一张虚幻引擎4地图[File:v517],来自一个比这个[Cur:v514]更新的引擎版本。
请问 lua 里的输入事件是怎么绑定的?
MyCharacter.lua 里的 InpAxisEvt_MoveForward_K2Node_InputAxisEvent_181 事件是如何绑定的?
UE4.25无法运行demo
ue4.22 无法正常运行
ue4.22 无法正常运行
InpAxisEvt_Turn_K2Node_InputAxisEvent_157
这种函数名是怎么生成的,后面的数字157哪儿来的
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