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baritone's Issues

workflow

startes:
(- goto start pos)

goto next waypoint
goto container
goto lost chunks

tick:
test for state ->
(- goto start pos: if(reached point) goto next waypoint)

goto next waypoint: if(new containers) go there : if(got there) if(got lost chunks) go there : goto next waypoint
goto container: if(reached) continue w/ waypoint state (maybefaster to search for more containters immediatly)
goto lost chunks: if(got all chunks) waypoint state

maybe its easier if waypoint is more like an area that needs to be loaded. therefor it first goes to the other side. When there are still chunks missing it goes back. (when there are containers this prly wont happen). So then it can directly goto next waypoint. The main managing happens in waypoint state therefor. So there is always a tick in between where baritone goes to next waypoint althoguh it still has another task... maybe a task list?

// TODO

  • add IChunkLoader
  • add ChunkLoader
  • add the starting in ExampleBaritoneControl

FunctionBuild

Describe your suggestion

like in world edit you can input a function or a file with a function (if the 255 letter limit is stopping you) and baritone builds that. Unlike in world edit you can also do it to infinity (have no bound to your function build)

Settings

any function should be possible. each function must define where a specified block shall be. Maybe also a function for the block id if you want to go crazy. undefined blocks wont be touched.

Context

When you want to build something really big that can be defined by a function (actually anything can be described with a function lol) it might be much better to not go through the trouble of making a schematic.

Final checklist

  • I have not used any OwO's or UwU's in this issue.

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