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uabea's Introduction

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Why UABEAvalonia

UABE had not been updated in a while, and at the time, had not been open source. So UABEA was designed as a replacement while UABE did not support newer versions. Now that UABE is open source and updated, UABEA development will most likely be stopped as it can do everything UABEA can do and more with less bugs.

New features

There's not much in the way of new features as of yet (I wasn't even planning on doing this). There have been many requested features such as sprite importing/exporting, better command line support, batch import/export from gui, etc. I do not have a lot of time, but I do hope to get to these someday.

Exporting assets

UABEA can export textures and asset dumps, but that's about it. If you're trying to dump anything else, try AssetStudio or AssetRipper (uTinyRipper), but these tools cannot import again.

Scripting

If you're doing something that requires scripting such as dumping all of the fields from a MonoBehaviour, importing multiple text files or textures, etc. without interacting with the gui, try using AssetsTools.NET instead. UABEA can be a good way to figure out how the file is laid out, but the script can be written with AssetsTools. If AssetsTools is too complicated, you can also try UnityPy which has a simpler api with the cost of supporting less assets.

MonoBehaviours

Many newer Unity games (especially non-pc games) are compiled with il2cpp which means that out of the box, UABEA cannot correctly deserialize any MonoBehaviour scripts. This is especially obvious when you export dump and import dump and find the file size much smaller. To fix this, dump il2cpp dummy dlls using a tool like il2cppdumper or cpp2il. Then, create a folder called Managed in the same directory as the assets file/bundle file you want to open and copy all the dummy dlls generated with the tool you used into that folder.

Differences between UABE and UABEA

UABE UABEA
Supported versions Unity 3.4-2021.3 Unity 5-2021.2
Class data editor Yes No
Standalone .exe creator Yes No
Package creator Yes Yes, but bundles aren't supported yet
Bundle > compress to memory No Yes
Scene Hierarchy view No Yes
Assets info > Dependencies Yes No
Assets info > Containers Yes No
Plugins > AudioClip Yes No
Plugins > Mesh Yes No
Plugins > MovieTexture Yes No
Plugins > SubstanceArchive Yes No
Plugins > TerrainData Yes No
Plugins > UMAMesh Yes No
And more I probably forgot about...

Libraries

  • Avalonia for UI
  • AssetsTools.NET for assets reading/writing which uses detex for DXT decoding
  • ISPC for DXT encoding
  • crnlib (crunch) for crunch decompressing and compressing
  • PVRTexLib (PVRTexTool) for all other texture decoding and encoding

uabea's People

Contributors

nesrak1 avatar sfgrenade avatar thespartapt avatar

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