Comments (4)
duplicated ?
#12
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I don't think so, the server is working fine. The same thing happens on iOS. Login and message receiving are working but nothing gets emitted. No error is raised either.
The other thread suggests that android might be missing the internet permission but my game already uses internet without problem.
It might be related to the fact that my server is not running on https. The thing that's weird is that it still connects and receives messages. I expected everything to fail directly.
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try these:
doghappy/socket.io-client-csharp#134
doghappy/socket.io-client-csharp#129
doghappy/socket.io-client-csharp#120
doghappy/socket.io-client-csharp#113
doghappy/socket.io-client-csharp#24
doghappy/socket.io-client-csharp#5
and try to emit an empty event, something like:
socket.Emit("eventName");
or different (player )build settings!
also build on pc/mac and see if this is only on android !?
sometimes restarting the app can fix this if you are working on localhost or in a local network.
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try updating unity
see #36
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